Пример #1
0
        public void Wait_for_accept()
        {
            using (Udt.SocketPoller poller = new Udt.SocketPoller())
                using (Udt.Socket socket = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    socket.Bind(IPAddress.Loopback, 0);
                    socket.Listen(100);
                    ManualResetEvent doneEvent = new ManualResetEvent(false);

                    poller.AddSocket(socket);

                    Task.Factory.StartNew(() =>
                    {
                        using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                        {
                            client.Connect(IPAddress.Loopback, socket.LocalEndPoint.Port);
                            doneEvent.WaitOne(1000);
                        }
                    });

                    Assert.IsTrue(poller.Wait(TimeSpan.FromSeconds(1)));
                    CollectionAssert.AreEqual(new[] { socket }, poller.WriteSockets);
                    CollectionAssert.AreEqual(new[] { socket }, poller.ReadSockets);

                    Udt.Socket acceptedSocket = socket.Accept();
                    acceptedSocket.Dispose();
                    doneEvent.Set();

                    Assert.IsTrue(poller.Wait(TimeSpan.Zero));
                    CollectionAssert.AreEqual(new[] { socket }, poller.WriteSockets);
                    CollectionAssert.IsEmpty(poller.ReadSockets);
                }
        }
Пример #2
0
        public void Accept()
        {
            ManualResetEvent acceptedEvent = new ManualResetEvent(false);

            int port = _portNum++;

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                    {
                        acceptedEvent.Set();
                    }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                client.Connect(IPAddress.Loopback, port);
                acceptedEvent.WaitOne();
            }

            serverTask.Wait();
        }
Пример #3
0
        public void Accept()
        {
            ManualResetEvent acceptedEvent = new ManualResetEvent(false);

            int port = _portNum++;

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                    {
                        acceptedEvent.Set();
                    }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                client.Connect(IPAddress.Loopback, port);
                acceptedEvent.WaitOne();
            }

            serverTask.Wait();
        }
Пример #4
0
        public override Socket Accept()
        {
            if (udtSocket.State != Udt.SocketState.Listening)
            {
                throw new Exception("UDT socket is not in a listening state.");
            }

            return(new UdtSocket(udtSocket.Accept()));
        }
Пример #5
0
        public IPEndPoint WaitForSync(PeerInfo peer, String syncId, List <SyncType> syncTypes = null)
        {
            var syncer   = new Syncer(syncId, syncTypes);
            var activeIp = syncer.WaitForSyncFromPeer(peer, 60000, _udpClient);

            ListeningSocket = SetupUdtSocket();
            ListeningSocket.Bind(_udpClient.Client);
            ListeningSocket.Listen(10);
            Udt.Socket udtClient = ListeningSocket.Accept();
            UdtConnection = udtClient;
            UdtConnection.BlockingReceive = true;
            Logger.Debug("Successfully completed incoming tunnel with " + activeIp + "-" + syncId);
            return(activeIp);
        }
Пример #6
0
        private void ListenPeers()
        {
            socket.Listen(1);
            while (started)
            {
                LOGGER.Info("waiting for first client connection");
                Udt.Socket client1         = socket.Accept();
                IPEndPoint client1Endpoint = client1.RemoteEndPoint;
                LOGGER.Info("first client connected. IP:" + client1Endpoint.ToString());

                Udt.Socket client2         = socket.Accept();
                IPEndPoint client2Endpoint = client2.RemoteEndPoint;
                LOGGER.Info("second client connected. IP:" + client2Endpoint.ToString());


                LOGGER.Info("sending client1 endpoint to client 2");
                SendAddressTo(client1Endpoint, client2);

                LOGGER.Info("sending client2 endpoint to client 1");
                SendAddressTo(client2Endpoint, client1);

                LOGGER.Info("PEERS CONNECTED");
            }
        }
Пример #7
0
        public void ReceiveFile_stream()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
            ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
            int    port        = _portNum++;
            string path        = GetFile("The quick brown fox jumped over the lazy dog");
            string receivePath = GetFile();

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                        using (Udt.StdFileStream file = new Udt.StdFileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            accept.SendFile(file);

                            serverDoneEvent.Set();
                            Assert.IsTrue(clientDoneEvent.WaitOne(1000));
                        }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                using (Udt.StdFileStream file = new Udt.StdFileStream(receivePath, FileMode.Open, FileAccess.ReadWrite))
                {
                    client.Connect(IPAddress.Loopback, port);
                    Assert.AreEqual(44, client.ReceiveFile(file, 44));

                    file.Close();

                    CollectionAssert.AreEqual(File.ReadAllBytes(path), File.ReadAllBytes(receivePath));

                    clientDoneEvent.Set();
                    Assert.IsTrue(serverDoneEvent.WaitOne(1000));
                }

            serverTask.Wait();
        }
Пример #8
0
        public void Send_receive()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
            ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
            int port = _portNum++;

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                    {
                        accept.Send(new byte[] { 1, 2, 3 });

                        byte[] buffer = new byte[1024];
                        Assert.AreEqual(3, accept.Receive(buffer));

                        serverDoneEvent.Set();
                        Assert.IsTrue(clientDoneEvent.WaitOne(1000));
                    }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                client.Connect(IPAddress.Loopback, port);

                byte[] buffer = new byte[1024];
                Assert.AreEqual(3, client.Receive(buffer));
                CollectionAssert.AreEqual(new byte[] { 1, 2, 3 }, buffer.Take(3));

                client.Send(new byte[] { 1, 2, 3 });

                clientDoneEvent.Set();
                Assert.IsTrue(serverDoneEvent.WaitOne(1000));
            }

            serverTask.Wait();
        }
Пример #9
0
        public void Get_State()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
            ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
            int port = _portNum++;

            var serverTask = Task.Factory.StartNew(() => {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream)) {
                    server.Bind(IPAddress.Loopback, port);
                    Assert.AreEqual(Udt.SocketState.Open, server.State);
                    server.Listen(1);
                    Assert.AreEqual(Udt.SocketState.Listening, server.State);

                    using (Udt.Socket accept = server.Accept()) {
                        Assert.AreEqual(Udt.SocketState.Open, server.State);
                        serverDoneEvent.Set();
                        Assert.IsTrue(clientDoneEvent.WaitOne(1000));
                    }
                }
            });

            using (Udt.Socket socket = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                Assert.AreEqual(Udt.SocketState.Initial, socket.State);
                Assert.AreEqual(Udt.SocketState.Initial, socket.GetSocketOption(Udt.SocketOptionName.State));
                AssertReadOnly(socket, Udt.SocketOptionName.State);

                socket.Connect(IPAddress.Loopback, port);
                Assert.AreEqual(Udt.SocketState.Connected, socket.State);

                serverDoneEvent.WaitOne(1000);
                clientDoneEvent.Set();

                socket.Close();
                Assert.AreEqual(Udt.SocketState.Closed, socket.State);
                Assert.AreEqual(Udt.SocketState.Closed, socket.GetSocketOption(Udt.SocketOptionName.State));
            }
        }
Пример #10
0
        static int Main(string[] args)
        {
            if ((1 < args.Length) || ((1 == args.Length) && (0 == int.Parse(args[0]))))
            {
                Console.WriteLine("Usage: SendFile [ServerPort]");
                return 1;
            }

            try
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    int port = 9000;
                    if (1 == args.Length)
                        port = int.Parse(args[0]);

                    server.Bind(IPAddress.Any, port);
                    Console.WriteLine("Server is ready at port: {0}", port);
                    server.Listen(1);

                    using (Udt.Socket client = server.Accept())
                    {
                        server.Close();

                        // Receive file name from client
                        byte[] file = new byte[1024];
                        int length;
                        string name;

                        client.Receive(file, 0, sizeof(int));
                        length = BitConverter.ToInt32(file, 0);

                        client.Receive(file, 0, length);
                        name = Encoding.UTF8.GetString(file, 0, length);

                        // Send file size information
                        client.Send(BitConverter.GetBytes(new FileInfo(name).Length), 0, sizeof(long));

                        Udt.TraceInfo trace = client.GetPerformanceInfo();

                        // Send the file
                        client.SendFile(name);

                        trace = client.GetPerformanceInfo();

                        PrintProps("Total", trace.Total);
                        PrintProps("Local", trace.Local);
                        PrintProps("Probe", trace.Probe);

                        client.Close();
                    }
                }

                Console.ReadKey(true);
                return 0;
            }
            catch (Exception ex)
            {
                Console.Error.WriteLine("Error sending file: {0}", ex.Message);
                Console.ReadKey(true);
                return 2;
            }
        }
Пример #11
0
        public void SendFile_stream()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
            ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
            int port = _portNum++;
            string path = GetFile("The quick brown fox jumped over the lazy dog");

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                    using (Udt.StdFileStream file = new Udt.StdFileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        accept.SendFile(file);

                        serverDoneEvent.Set();
                        Assert.IsTrue(clientDoneEvent.WaitOne(1000));
                    }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                byte[] buffer = new byte[1024];

                client.Connect(IPAddress.Loopback, port);
                Assert.AreEqual(44, client.Receive(buffer));

                CollectionAssert.AreEqual(File.ReadAllBytes(path), buffer.Take(44));

                clientDoneEvent.Set();
                Assert.IsTrue(serverDoneEvent.WaitOne(1000));
            }

            serverTask.Wait();
        }
Пример #12
0
        public void Send_receive()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
            ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
            int port = _portNum++;

            var serverTask = Task.Factory.StartNew(() =>
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    server.Bind(IPAddress.Loopback, port);
                    server.Listen(1);

                    using (Udt.Socket accept = server.Accept())
                    {
                        accept.Send(new byte[] { 1, 2, 3 });

                        byte[] buffer = new byte[1024];
                        Assert.AreEqual(3, accept.Receive(buffer));

                        serverDoneEvent.Set();
                        Assert.IsTrue(clientDoneEvent.WaitOne(1000));
                    }
                }
            });

            using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                client.Connect(IPAddress.Loopback, port);

                byte[] buffer = new byte[1024];
                Assert.AreEqual(3, client.Receive(buffer));
                CollectionAssert.AreEqual(new byte[] { 1, 2, 3 }, buffer.Take(3));

                client.Send(new byte[] { 1, 2, 3 });

                clientDoneEvent.Set();
                Assert.IsTrue(serverDoneEvent.WaitOne(1000));
            }

            serverTask.Wait();
        }
Пример #13
0
 public IPEndPoint WaitForSync(PeerInfo peer, String syncId, List<SyncType> syncTypes = null)
 {
     var syncer = new Syncer(syncId, syncTypes);
     var activeIp = syncer.WaitForSyncFromPeer(peer, 60000, _udpClient);
     ListeningSocket = SetupUdtSocket();
     ListeningSocket.Bind(_udpClient.Client);
     ListeningSocket.Listen(10);
     Udt.Socket udtClient = ListeningSocket.Accept();
     UdtConnection = udtClient;
     UdtConnection.BlockingReceive = true;
     Logger.Debug("Successfully completed incoming tunnel with " + activeIp + "-" + syncId);
     return activeIp;
 }
Пример #14
0
        internal static void RecieveFiles(NetIncomingMessage msg)
        {
            Udt.Socket socket = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream);

                socket.Bind(IPAddress.Any, 10000);
                socket.Listen(10);

            Udt.Socket client = socket.Accept();

                    // Receive the file length, in bytes
                    byte[] buffer = new byte[8];
                    client.Receive(buffer, 0, sizeof(long));

                    // Receive the file contents (path is where to store the file)
                    client.ReceiveFile("hello.txt", BitConverter.ToInt64(buffer, 0));

            Console.WriteLine("OI!");
        }
Пример #15
0
        public void Get_State()
        {
            ManualResetEvent serverDoneEvent = new ManualResetEvent(false);
              ManualResetEvent clientDoneEvent = new ManualResetEvent(false);
              int port = _portNum++;

              var serverTask = Task.Factory.StartNew(() => {
            using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream)) {
              server.Bind(IPAddress.Loopback, port);
              Assert.AreEqual(Udt.SocketState.Open, server.State);
              server.Listen(1);
              Assert.AreEqual(Udt.SocketState.Listening, server.State);

              using (Udt.Socket accept = server.Accept()) {
            Assert.AreEqual(Udt.SocketState.Open, server.State);
            serverDoneEvent.Set();
            Assert.IsTrue(clientDoneEvent.WaitOne(1000));
              }
            }
              });

              using (Udt.Socket socket = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
              {
            Assert.AreEqual(Udt.SocketState.Initial, socket.State);
            Assert.AreEqual(Udt.SocketState.Initial, socket.GetSocketOption(Udt.SocketOptionName.State));
            AssertReadOnly(socket, Udt.SocketOptionName.State);

            socket.Connect(IPAddress.Loopback, port);
            Assert.AreEqual(Udt.SocketState.Connected, socket.State);

            serverDoneEvent.WaitOne(1000);
            clientDoneEvent.Set();

            socket.Close();
            Assert.AreEqual(Udt.SocketState.Closed, socket.State);
            Assert.AreEqual(Udt.SocketState.Closed, socket.GetSocketOption(Udt.SocketOptionName.State));
              }
        }
Пример #16
0
        static int Main(string[] args)
        {
            if ((1 < args.Length) || ((1 == args.Length) && (0 == int.Parse(args[0]))))
            {
                Console.WriteLine("Usage: SendFile [ServerPort]");
                return(1);
            }

            try
            {
                using (Udt.Socket server = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                {
                    int port = 9000;
                    if (1 == args.Length)
                    {
                        port = int.Parse(args[0]);
                    }

                    server.Bind(IPAddress.Any, port);
                    Console.WriteLine("Server is ready at port: {0}", port);
                    server.Listen(1);

                    using (Udt.Socket client = server.Accept())
                    {
                        server.Close();

                        // Receive file name from client
                        byte[] file = new byte[1024];
                        int    length;
                        string name;

                        client.Receive(file, 0, sizeof(int));
                        length = BitConverter.ToInt32(file, 0);

                        client.Receive(file, 0, length);
                        name = Encoding.UTF8.GetString(file, 0, length);

                        // Send file size information
                        client.Send(BitConverter.GetBytes(new FileInfo(name).Length), 0, sizeof(long));

                        Udt.TraceInfo trace = client.GetPerformanceInfo();

                        // Send the file
                        client.SendFile(name);

                        trace = client.GetPerformanceInfo();

                        PrintProps("Total", trace.Total);
                        PrintProps("Local", trace.Local);
                        PrintProps("Probe", trace.Probe);

                        client.Close();
                    }
                }

                Console.ReadKey(true);
                return(0);
            }
            catch (Exception ex)
            {
                Console.Error.WriteLine("Error sending file: {0}", ex.Message);
                Console.ReadKey(true);
                return(2);
            }
        }
Пример #17
0
        public void Wait_for_accept()
        {
            using (Udt.SocketPoller poller = new Udt.SocketPoller())
            using (Udt.Socket socket = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
            {
                socket.Bind(IPAddress.Loopback, 0);
                socket.Listen(100);
                ManualResetEvent doneEvent = new ManualResetEvent(false);

                poller.AddSocket(socket);

                Task.Factory.StartNew(() =>
                {
                    using (Udt.Socket client = new Udt.Socket(AddressFamily.InterNetwork, SocketType.Stream))
                    {
                        client.Connect(IPAddress.Loopback, socket.LocalEndPoint.Port);
                        doneEvent.WaitOne(1000);
                    }
                });

                Assert.IsTrue(poller.Wait(TimeSpan.FromSeconds(1)));
                CollectionAssert.AreEqual(new[] { socket }, poller.WriteSockets);
                CollectionAssert.AreEqual(new[] { socket }, poller.ReadSockets);

                Udt.Socket acceptedSocket = socket.Accept();
                acceptedSocket.Dispose();
                doneEvent.Set();

                Assert.IsTrue(poller.Wait(TimeSpan.Zero));
                CollectionAssert.AreEqual(new[] { socket }, poller.WriteSockets);
                CollectionAssert.IsEmpty(poller.ReadSockets);
            }
        }