Пример #1
0
        private async Task ConnectUdpLoopAsync(ushort sessionId)
        {
            IPEndPoint localEp = _udpSocket.GetLocalEndPoint();

            var writer = NetPool.DataWriterPool.Alloc();

            try
            {
                writer.Write(_connectId);
                writer.Write(localEp);

                var packet = NetPool.PacketPool.Alloc(PacketProperty.RequestConnection, writer);
                try
                {
                    packet.DeliveryMethod         = DeliveryMethod.Unreliable;
                    packet.SessionIdForConnection = sessionId;

                    SocketError error = SocketError.Success;

                    while (State == SessionState.Initialized &&
                           IsUdpConnected == false)
                    {
                        _udpSocket.SendTo(packet.RawData, 0, packet.Size, _serverUdpEndPoint, ref error);
                        await Task.Delay(100);
                    }
                }
                finally
                {
                    NetPool.PacketPool.Free(packet);
                }
            }
            finally
            {
                NetPool.DataWriterPool.Free(writer);
            }
        }
Пример #2
0
        private bool OnPreProcessUdpRawData(byte[] data, int size, NetPacket cachedPacket, IPEndPoint endPoint)
        {
            Interlocked.Increment(ref _statistic.UdpReceivedCount);
            Interlocked.Add(ref _statistic.UdpReceivedBytes, size);

            try
            {
                switch (cachedPacket.Property)
                {
                case PacketProperty.UserData:
                case PacketProperty.Ack:
                case PacketProperty.ViewRequest:
                {
                    // P2p 데이터를 릴레이하자
                    try
                    {
                        ushort sessionId = cachedPacket.P2pSessionId;

                        // 0이라면 서버와의 udp 통신
                        if (sessionId == 0)
                        {
                            return(false);
                        }

                        Interlocked.Increment(ref _statistic.RelayServCount);
                        Interlocked.Add(ref _statistic.RelayServBytes, size);

                        var targetSession = _sessionManager.FindSession(sessionId) as ServerSession;
                        if (targetSession == null)
                        {
                            return(true);
                        }

                        var targetEp = targetSession.UdpChannel.PunchedEndPoint;
                        if (targetEp == null)
                        {
                            return(true);
                        }

                        ISession senderSession;
                        _udpSocket.TryGetSession(endPoint, out senderSession);
                        if (senderSession == null)
                        {
                            return(true);
                        }

                        //_logger.LogInformation($"Relay to {sessionId}  {targetSession.UdpChannel.PunchedEndPoint} from {senderSession.SessionId}");

                        // 보낸이를 수정해서 보내주자
                        cachedPacket.P2pSessionId = senderSession.SessionId;

                        SocketError error = SocketError.Success;
                        _udpSocket.SendTo(data, 0, size, targetEp, ref error);
                    }
                    catch
                    {
                    }
                }
                break;

                case PacketProperty.RequestConnection:
                {
                    ushort sessionId = cachedPacket.SessionIdForConnection;

                    NetDataReader reader = new NetDataReader(cachedPacket);

                    long       connectId = reader.ReadInt64();
                    IPEndPoint localEp   = reader.ReadIPEndPoint();

                    var session = _sessionManager.FindSession(sessionId) as ServerSession;

                    if (session != null &&
                        session.ConnectId == connectId)
                    {
                        session.UdpChannel.LocalEndPoint  = localEp;
                        session.UdpChannel.RemoteEndPoint = endPoint;

                        if (session.UdpChannel.SetPunchedEndPoint(endPoint) == true)
                        {
                            _udpSocket.AddSession(session);
                            //_logger.LogInformation($"Connect Udp {session.SessionId} {endPoint}");
                        }

                        // 응답을 보내자
                        NetPacket sendPacket = NetPool.PacketPool.Alloc(PacketProperty.ResponseConnection);
                        try
                        {
                            // 서버는 0번임
                            sendPacket.SessionIdForConnection = 0;
                            sendPacket.DeliveryMethod         = DeliveryMethod.Unreliable;
                            SocketError error = SocketError.Success;
                            _udpSocket.SendTo(sendPacket.RawData, 0, sendPacket.Size, endPoint, ref error);

                            //_logger.LogInformation($"send ResponseConnection to {endPoint}");
                        }
                        finally
                        {
                            NetPool.PacketPool.Free(sendPacket);
                        }
                    }
                }
                break;

                case PacketProperty.ResponseConnection:
                {
                }
                break;

                default:
                    return(false);
                }
            }
            catch (Exception ex)
            {
                OnErrored?.Invoke(ex);
                return(true);
            }

            return(true);
        }