public IEnumerator WaitForServerCommands(int port) { roomPort = port; //to jest odpowiedzialne za poruszanie graczem //wysylasz swoj ruch i konczysz polaczenie //udpClient.SendRequestPlayerMove(playerMove, 58278); //laczysz sie z serwerem i sluchasz wiadomosci Debug.Log("<color=lime>START LISTENING</color>"); udpClient = new UdpManager(); udpClient.Connect(port); while (true) { string data = udpClient.waitForMessages(port); // data analysis if (data.Length > 0) { Debug.Log("<color=orange>Data acquired: '" + data + "'</color>"); if (data.Contains("playerList")) // player list { Debug.Log("<color=orange>Acquired player list!</color>"); MainMenuController.Instance.RefreshPlayerNames(ResponseHandler.getArrayFromString(data)); } else if (data.Contains("roomStart")) // start game { Debug.Log("Start game"); online = true; MainMenuController.Instance.StartGame(); } else if (data.Contains("ENDOFTURN")) { Debug.Log("END OF TURN"); GameController.Instance.TurnEndedButtonPressed(); } } yield return(null); //jak jakas przyjdzie mozesz dac break i znow SendRequestPlayerMove z twoim ruchem } }