Пример #1
0
 private void Start()
 {
     udderometer      = GetComponentInParent <Udderometer>();
     Segments         = _ColorMap.colors.Length;
     SegmentToUse     = udderometer.fillness % Segments;
     BackGroundSprite = GetComponent <SpriteRenderer>();
 }
Пример #2
0
 private void Start()
 {
     _cow        = GetComponent <Cow>();
     manager     = GameObject.FindGameObjectWithTag("MAIN").GetComponent <_Field_Manager>();
     udderometer = GetComponentInChildren <Udderometer>();
     Cow         = GetComponent <Animator>();
 }