private void Start() { udderometer = GetComponentInParent <Udderometer>(); Segments = _ColorMap.colors.Length; SegmentToUse = udderometer.fillness % Segments; BackGroundSprite = GetComponent <SpriteRenderer>(); }
private void Start() { _cow = GetComponent <Cow>(); manager = GameObject.FindGameObjectWithTag("MAIN").GetComponent <_Field_Manager>(); udderometer = GetComponentInChildren <Udderometer>(); Cow = GetComponent <Animator>(); }