async private void StartTest() { if (ubiiClient == null) { Debug.LogError("UbiiClient not found!"); return; } await ubiiClient.WaitForConnection(); CreateUbiiSpecs(); Ubii.Services.ServiceReply deviceRegistrationReply = await ubiiClient.RegisterDevice(ubiiDevice); if (deviceRegistrationReply.Device != null) { ubiiDevice = deviceRegistrationReply.Device; } await ubiiClient.Subscribe(topicTestPublishSubscribe, (Ubii.TopicData.TopicDataRecord record) => { testPosition.Set((float)record.Vector3.X, (float)record.Vector3.Y, (float)record.Vector3.Z); }); testRunning = true; }
async private void RunTestSubscribePublish() { await ubiiClient.WaitForConnection(); string topic = "/" + ubiiClient.GetID() + "/unity3D_client/test/subcribe_publish_simple"; bool success = false; Action <TopicDataRecord> callback = (TopicDataRecord record) => { success = record.Bool; }; await ubiiClient.Subscribe(topic, callback); ubiiClient.Publish(new Ubii.TopicData.TopicData { TopicDataRecord = new Ubii.TopicData.TopicDataRecord { Topic = topic, Bool = true } }); await Task.Delay(1000).ContinueWith(async(Task t) => { await ubiiClient.Unsubscribe(topic, callback); if (success) { Debug.Log("RunTestSubscribePublish SUCCESS!"); } else { Debug.LogError("RunTestSubscribePublish FAILURE!"); } }); }
public async void Awake() { //singelton initialization if (instance != null) { Destroy(this); } else { instance = this; } texture_loader = FindObjectOfType <sc_texture_loader>(); client = FindObjectOfType <UbiiClient>(); textures = new Dictionary <string, Texture2D>(); idle_gallery = FindObjectOfType <sc_idle_gallery>(); //initialize tools foreach (sc_tool t in tools) { t.initialize(); } //load uv textures string path = "Textures/uv_1600x2560"; byte[] data = (Resources.Load(path) as TextAsset).bytes; uv_1600x2560 = new Texture2D(1600, 2560, TextureFormat.RGBAFloat, false); uv_1600x2560.LoadRawTextureData(data); uv_1600x2560.Apply(); path = "Textures/uv_1536x2048"; data = (Resources.Load(path) as TextAsset).bytes; uv_1536x2048 = new Texture2D(1536, 2048, TextureFormat.RGBAFloat, false); uv_1536x2048.LoadRawTextureData(data); uv_1536x2048.Apply(); //connect to server sc_save_management.loadNetConfig(out string ip, out string port); client.ip = ip; client.port = int.Parse(port); await client.InitializeClient(); await client.Subscribe("image name", receiveImageName); await client.Subscribe("image size", receiveImageSize); await client.Subscribe("image format", receiveImageFormat); await client.Subscribe("image", receiveImage); await client.Subscribe("command", receiveCommand); await client.Subscribe("gallery command", receiveGalleryCommand); await client.Subscribe("position", receivePositionData); await client.Subscribe("reset canvas", reset_canvas_requested); await client.Subscribe("uvimage resolution", receiveUVImage_resolution); await client.Subscribe("color", receiveColor); await client.Subscribe("brush size", receive_brush_size); await client.Subscribe("undo", receiveUndo); Debug.Log("connected"); connected = true; }