private Log ( UnityEngine context, string message ) : void | ||
context | UnityEngine | |
message | string | |
Результат | void |
public void log(string channel, string msg) { if (!enable) { return; } if (blackList.Contains(channel)) { return; } if (channel == "Debug") { UberDebug.Log((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else if (channel == "Warning") { UberDebug.LogWarning((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else if (channel == "Error") { UberDebug.LogError((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else { UberDebug.LogChannel(channel, (string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } }
void onSortMethodChange(int id) { UberDebug.Log($"Sort method change: {id}"); sortMethod = (SortMethod)id; onSortChange?.Invoke(); }
public void log(string msg) { if (!enable) { return; } UberDebug.Log((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); }
public void log(string msg) { if (!enable) { return; } UberDebug.Log(msg); }
void TestThreadEntry() { for (;;) { Debug.Log("Thread Log Message"); UberDebug.Log("Thread ULog Message"); Thread.Sleep(100); } }
static bool Prefix(RulePartySkillCheck __instance, bool isTrigger, ref int ___m_D20, ref int ___m_StatValue, StatType ___m_StatType, int ___m_DifficultyClass) { ___m_StatValue = int.MinValue; var tr = Harmony12.Traverse.Create(__instance); tr.Property("Roller").SetValue(null); RuleSkillCheck selected_evt = null; foreach (UnitEntityData unitEntityData in Game.Instance.Player.Party) { if (unitEntityData.Descriptor.State.CanAct) { ModifiableValue stat = unitEntityData.Stats.GetStat(___m_StatType); ModifiableValueAttributeStat valueAttributeStat = stat as ModifiableValueAttributeStat; int num = valueAttributeStat != null ? valueAttributeStat.Bonus : stat.ModifiedValue; RuleSkillCheck evt = new RuleSkillCheck(unitEntityData, ___m_StatType, ___m_DifficultyClass) { Voice = __instance.Voice, EnsureSuccess = __instance.EnsureSuccess }; if (isTrigger) { evt.Silent = true;; Rulebook.Trigger <RuleSkillCheck>(evt); num += (int)evt.Bonus; } if (___m_StatValue < num) { ___m_StatValue = num; tr.Property("Roller").SetValue(unitEntityData); selected_evt = evt; } } } if (__instance.Roller == null) { UberDebug.Log("Roller is null, in the party skillcheck", (object[])Array.Empty <object>()); } else { if (!isTrigger) { selected_evt.Calculate(); } else { selected_evt.Silent = false; EventBus.RaiseEvent <IRollSkillCheckHandler>((Action <IRollSkillCheckHandler>)(h => h.HandleOnRuleSkillCheck(selected_evt))); //Game.Instance?.UI?.BattleLogManager?.HandleUnitSkillCheckRolled(selected_evt); } ___m_D20 = selected_evt.D20; } return(false); }
private List <ILevelUpAction> ApplyLevelup(UnitDescriptor unitDescriptor) { this.State = new LevelUpState(unitDescriptor, this.State.Mode); List <ILevelUpAction> list = new List <ILevelUpAction>(); foreach (ILevelUpAction levelUpAction in this.LevelUpActions) { if (!levelUpAction.Check(this.State, unitDescriptor)) { UberDebug.Log("Invalid action: " + levelUpAction, Array.Empty <object>()); } else { list.Add(levelUpAction); levelUpAction.Apply(this.State, unitDescriptor); this.State.OnApplyAction(); } } unitDescriptor.Progression.ReapplyFeaturesOnLevelUp(); this.LevelUpActions.Clear(); return(list); }
public void DoTest() { // UnityEngine.Debug.Log("Starting"); Debug.LogWarning("Log Warning with GameObject", gameObject); Debug.LogError("Log Error with GameObject", gameObject); Debug.Log("Log Message with GameObject", gameObject); Debug.LogFormat("Log Format param {0}", "Test"); Debug.LogFormat(gameObject, "Log Format with GameObject and param {0}", "Test"); UberDebug.Log("ULog"); UberDebug.Log("ULog with param {0}", "Test"); UberDebug.Log(gameObject, "ULog with GameObject"); UberDebug.Log(gameObject, "ULog with GameObject and param {0}", "Test"); UberDebug.LogChannel("Test", "ULogChannel"); UberDebug.LogChannel("Test", "ULogChannel with param {0}", "Test"); UberDebug.LogChannel(gameObject, "Test", "ULogChannel with GameObject"); UberDebug.LogChannel(gameObject, "Test", "ULogChannel with GameObject and param {0}", "Test"); UberDebug.LogWarning("ULogWarning"); UberDebug.LogWarning("ULogWarning with param {0}", "Test"); UberDebug.LogWarning(gameObject, "ULogWarning with GameObject"); UberDebug.LogWarning(gameObject, "ULogWarning with GameObject and param {0}", "Test"); UberDebug.LogWarningChannel("Test", "ULogWarningChannel"); UberDebug.LogWarningChannel("Test", "ULogWarningChannel with param {0}", "Test"); UberDebug.LogWarningChannel(gameObject, "Test", "ULogWarningChannel with GameObject"); UberDebug.LogWarningChannel(gameObject, "Test", "ULogWarningChannel with GameObject and param {0}", "Test"); UberDebug.LogError("ULogError"); UberDebug.LogError("ULogError with param {0}", "Test"); UberDebug.LogError(gameObject, "ULogError with GameObject"); UberDebug.LogError(gameObject, "ULogError with GameObject and param {0}", "Test"); UberDebug.LogErrorChannel("Test", "ULogErrorChannel"); UberDebug.LogErrorChannel("Test", "ULogErrorChannel with param {0}", "Test"); UberDebug.LogErrorChannel(gameObject, "Test", "ULogErrorChannel with GameObject"); UberDebug.LogErrorChannel(gameObject, "Test", "ULogErrorChannel with GameObject and param {0}", "Test"); }
public override void Init() { base.Init(); GFLauncher.OnFixUpdate = FixUpdate; RegisterAction("defaultAdd", OnMsg_GetData); for (int i = 0; i < m_TextContents.Length; i++) { m_TextContents[i] = tf_Round.Find(string.Format("Text{0}", i)).GetComponent <Text>(); } this.btn_More.onClick.AddListener(() => { Debugger.Log("点击了More按钮"); }); this.btn_Back.onClick.AddListener(() => { this.Close(); ScreenViewManager.Inst.MainLayer.BeginNavTo("main"); }); this.btn_Start.onClick.AddListener(() => { //if (coroutine != -1) // IEnumeratorTool.StopCoroutine(coroutine); //reset(); isStart = true; //coroutine = IEnumeratorTool.StartCoroutine(startCountDown()); if (deltT != 0 && deltT < t) { UberDebug.Log("小主,点击过快,手下留情!!!"); return; } v0 = Random.Range(5f, 12f); a = Random.Range(-1f, -3f); t = (vt - v0) / a; UberDebug.Log(string.Format("<color=yellow>v0:{0} a:{1} rotateTime:{2}</color>", v0, a, t)); }); }
public void log(string channel, string msg) { if (!enable) { return; } if (channel == "Debug") { UberDebug.Log(msg); } else if (channel == "Warning") { UberDebug.LogWarning(msg); } else if (channel == "Error") { UberDebug.LogError(msg); } else { UberDebug.LogChannel(channel, msg); } }
public static IEnumerator <AbilityDeliveryTarget> Deliver(AbilityExecutionContext context, TargetWrapper targetWrapper) { UnitEntityData target = targetWrapper.Unit; if (target == null) { UberDebug.LogError("Target unit is missing"); yield break; } UnitEntityData caster = context.Caster; if (caster.GetThreatHand() == null) { UberDebug.LogError("Invalid caster's weapon"); yield break; } UnitMovementAgent agentASP = caster.View.AgentASP; caster.View.StopMoving(); agentASP.IsCharging = true; agentASP.ForcePath(new ForcedPath(new List <Vector3> { caster.Position, target.Position })); caster.Descriptor.State.IsCharging = true; caster.Descriptor.AddBuff(BlueprintRoot.Instance.SystemMechanics.ChargeBuff, context, 1.Rounds().Seconds); UnitAttack unitAttack = new UnitAttack(target); unitAttack.Init(caster); float timeSinceStart = 0f; while (unitAttack.ShouldUnitApproach) { timeSinceStart += Game.Instance.TimeController.GameDeltaTime; if (timeSinceStart > 6f) { UberDebug.Log("Charge: timeSinceStart > 6f"); yield break; } else if (caster.GetThreatHand() == null) { UberDebug.Log("Charge: caster.GetThreatHand() == null"); yield break; } else if (!caster.Descriptor.State.CanMove) { UberDebug.Log("Charge: !caster.Descriptor.State.CanMove"); yield break; } else if (!(bool)agentASP) { UberDebug.Log("Charge: !(bool)caster.View.AgentASP"); yield break; } else if (!agentASP.IsReallyMoving) { agentASP.ForcePath(new ForcedPath(new List <Vector3> { caster.Position, target.Position })); if (!agentASP.IsReallyMoving) { UberDebug.Log("Charge: !caster.View.AgentASP.IsReallyMoving"); yield break; } } agentASP.MaxSpeedOverride = Math.Max(agentASP.MaxSpeedOverride ?? 0f, caster.CombatSpeedMps * 2f); yield return(null); } caster.View.StopMoving(); unitAttack.IgnoreCooldown(null); unitAttack.IsCharge = true; caster.Commands.AddToQueueFirst(unitAttack); }
public static void log(string message, params object[] par) { UberDebug.Log(preprocessMessage(message), par); }
public static void log(UnityEngine.Object context, string message, params object[] par) { UberDebug.Log(context, preprocessMessage(message), par); }
public async System.Threading.Tasks.Task SufferDamagePre(DamageInfo damageInfo) { UberDebug.Log("准备遭受攻击"); }