/// <summary> /// 增加一条记录,返回新的ID号。需要有一个单一主键,并且开启有标识符属性(异步方式) /// </summary> /// <param name="entity">实体模型</param> /// <returns></returns> public virtual async Task <int> InsertAsync(U_FriendSiteEntity entity) { if (entity.ID <= 0) { entity.ID = GetNewID(); } Dictionary <string, object> dict = new Dictionary <string, object>(); GetParameters(entity, dict); string strSQL = "insert into U_FriendSite (" + "ID," + "SiteUrl," + "SiteIntro," + "SiteAdmin," + "SiteEmail," + "SitePassword," + "ConfirmPassword) " + "values(" + "@ID," + "@SiteUrl," + "@SiteIntro," + "@SiteAdmin," + "@SiteEmail," + "@SitePassword," + "@ConfirmPassword)"; if (await Task.Run(() => _DB.ExeSQLResult(strSQL, dict))) { return(DataConverter.CLng(entity.ID)); } return(-1); }
/// <summary> /// 增加一条记录 /// </summary> /// <param name="entity">实体模型</param> /// <returns></returns> public virtual bool Add(U_FriendSiteEntity entity) { if (entity.ID <= 0) { entity.ID = GetNewID(); } Dictionary <string, object> dict = new Dictionary <string, object>(); GetParameters(entity, dict); string strSQL = "insert into U_FriendSite (" + "ID," + "SiteUrl," + "SiteIntro," + "SiteAdmin," + "SiteEmail," + "SitePassword," + "ConfirmPassword) " + "values(" + "@ID," + "@SiteUrl," + "@SiteIntro," + "@SiteAdmin," + "@SiteEmail," + "@SitePassword," + "@ConfirmPassword)"; return(_DB.ExeSQLResult(strSQL, dict)); }
/// <summary> /// 把实体类转换成键/值对集合 /// </summary> /// <param name="entity"></param> /// <param name="dict"></param> private static void GetParameters(U_FriendSiteEntity entity, Dictionary <string, object> dict) { dict.Add("ID", entity.ID); dict.Add("SiteUrl", entity.SiteUrl); dict.Add("SiteIntro", entity.SiteIntro); dict.Add("SiteAdmin", entity.SiteAdmin); dict.Add("SiteEmail", entity.SiteEmail); dict.Add("SitePassword", entity.SitePassword); dict.Add("ConfirmPassword", entity.ConfirmPassword); }
/// <summary> /// 通过数据读取器生成实体类 /// </summary> /// <param name="rdr"></param> /// <returns></returns> private static U_FriendSiteEntity GetEntityFromrdr(NullableDataReader rdr) { U_FriendSiteEntity info = new U_FriendSiteEntity(); info.ID = rdr.GetInt32("ID"); info.SiteUrl = rdr.GetString("SiteUrl"); info.SiteIntro = rdr.GetString("SiteIntro"); info.SiteAdmin = rdr.GetString("SiteAdmin"); info.SiteEmail = rdr.GetString("SiteEmail"); info.SitePassword = rdr.GetString("SitePassword"); info.ConfirmPassword = rdr.GetString("ConfirmPassword"); return(info); }
/// <summary> /// 获取实体(异步方式) /// </summary> /// <param name="strWhere">参数化查询条件(例如: and Name = @Name )</param> /// <param name="dict">参数的名/值集合</param> /// <returns></returns> public virtual async Task <U_FriendSiteEntity> GetEntityAsync(string strWhere, Dictionary <string, object> dict = null) { U_FriendSiteEntity obj = null; string strSQL = "select top 1 * from U_FriendSite where 1=1 " + strWhere; using (NullableDataReader reader = await Task.Run(() => _DB.GetDataReader(strSQL, dict))) { if (reader.Read()) { obj = GetEntityFromrdr(reader); } } return(obj); }
/// <summary> /// 更新一条记录(异步方式) /// </summary> /// <param name="entity">实体模型</param> /// <returns></returns> public virtual async Task <bool> UpdateAsync(U_FriendSiteEntity entity) { Dictionary <string, object> dict = new Dictionary <string, object>(); GetParameters(entity, dict); string strSQL = "Update U_FriendSite SET " + "SiteUrl = @SiteUrl," + "SiteIntro = @SiteIntro," + "SiteAdmin = @SiteAdmin," + "SiteEmail = @SiteEmail," + "SitePassword = @SitePassword," + "ConfirmPassword = @ConfirmPassword" + " WHERE " + "ID = @ID"; return(await Task.Run(() => _DB.ExeSQLResult(strSQL, dict))); }
/// <summary> /// 增加或更新一条记录(异步方式) /// </summary> /// <param name="entity">实体模型</param> /// <param name="IsSave">是否增加</param> /// <returns></returns> public virtual async Task <bool> AddOrUpdateAsync(U_FriendSiteEntity entity, bool IsSave) { return(IsSave ? await AddAsync(entity) : await UpdateAsync(entity)); }
/// <summary> /// 增加或更新一条记录 /// </summary> /// <param name="entity">实体模型</param> /// <param name="IsSave">是否增加</param> /// <returns></returns> public virtual bool AddOrUpdate(U_FriendSiteEntity entity, bool IsSave) { return(IsSave ? Add(entity) : Update(entity)); }