private void UpdateGridItemCooldownSkipCost(UXLabel cooldownSkipCostLabel, string perkId)
        {
            int perkCooldownTimeLeft = this.GetPerkCooldownTimeLeft(perkId);
            int crystals             = GameUtils.SecondsToCrystalsForPerk(perkCooldownTimeLeft);

            cooldownSkipCostLabel.Text      = crystals.ToString();
            cooldownSkipCostLabel.TextColor = UXUtils.GetCostColor(cooldownSkipCostLabel, GameUtils.CanAffordCrystals(crystals), false);
        }
Пример #2
0
        public void Show(Vector3 worldPosition, bool error, string message)
        {
            worldPosition.y = 5f;
            Vector3 vector = Service.Get <CameraManager>().MainCamera.WorldPositionToScreenPoint(worldPosition);

            this.label.LocalPosition = new Vector3(vector.x, vector.y, 0f);
            this.label.WidgetDepth   = Service.Get <UXController>().ComputeDepth(worldPosition);
            this.label.Visible       = true;
            this.label.Text          = message;
            this.label.TextColor     = UXUtils.GetCostColor(this.label, !error, false);
            this.curTime             = 0f;
            if (!this.registered)
            {
                Service.Get <ViewTimeEngine>().RegisterFrameTimeObserver(this);
                this.registered = true;
            }
        }
Пример #3
0
 public void Disable(bool clearTroopCountLabel)
 {
     this.Enabled               = false;
     this.cardDimmer.Visible    = true;
     this.cardDimmer.FillAmount = 1f;
     if (this.glowElement != null)
     {
         this.glowElement.Visible = false;
     }
     if (this.abilityActivateFxSprite != null)
     {
         this.abilityActivateFxSprite.Visible = false;
     }
     this.TroopCheckbox.Selected    = false;
     this.TroopCountLabel.TextColor = UXUtils.GetCostColor(this.TroopCountLabel, false, false);
     if (clearTroopCountLabel)
     {
         this.TroopCountLabel.Text = string.Empty;
     }
     if (this.IsHero && this.AbilityState == HeroAbilityState.InUse)
     {
         this.StopCoolDown();
     }
 }
Пример #4
0
 protected override void InitButtons()
 {
     base.InitButtons();
     if (this.useStorageGroup)
     {
         this.buttonImageStorage = base.GetElement <UXButton>("BuildingImageStorage");
         this.buttonInfoStorage  = base.GetElement <UXButton>("BtnItemInfoStorage");
         if (this.useUpgradeGroup)
         {
             this.buttonInfoStorage.OnClicked  = new UXButtonClickedDelegate(this.OnInfoStorageClicked);
             this.buttonImageStorage.OnClicked = new UXButtonClickedDelegate(this.OnInfoStorageClicked);
         }
         else
         {
             this.buttonInfoStorage.Visible = false;
         }
     }
     else
     {
         this.buttonImage = base.GetElement <UXButton>("BuildingImage");
         this.buttonInfo  = base.GetElement <UXButton>("BtnItemInfo");
         if (this.useUpgradeGroup)
         {
             this.buttonInfo.OnClicked  = new UXButtonClickedDelegate(this.OnInfoClicked);
             this.buttonImage.OnClicked = new UXButtonClickedDelegate(this.OnInfoClicked);
         }
         else
         {
             this.buttonInfo.Visible = false;
         }
     }
     this.buttonUpgradeAllWalls         = base.GetElement <UXButton>("ButtonSecondary");
     this.buttonSwap                    = base.GetElement <UXButton>("BtnSwap");
     this.buttonInstantBuy              = base.GetElement <UXButton>("BtnInstantBuy");
     this.buttonViewGalaxyMap           = base.GetElement <UXButton>("BtnViewGalaxyMap");
     this.buttonSwap.Visible            = false;
     this.buttonUpgradeAllWalls.Visible = false;
     this.buttonInstantBuy.Visible      = (this.useUpgradeGroup && this.nextBuildingInfo != null);
     this.upgradeButton                 = base.GetElement <UXButton>("BtnTurretUpgrade");
     if (!GameConstants.ENABLE_INSTANT_BUY)
     {
         this.buttonInstantBuy.Visible = GameConstants.ENABLE_INSTANT_BUY;
     }
     if (this.useUpgradeGroup && this.nextBuildingInfo != null)
     {
         int     num      = GameUtils.CrystalCostToInstantUpgrade(this.nextBuildingInfo);
         UXLabel element  = base.GetElement <UXLabel>("CostInstantBuyLabel");
         UXLabel element2 = base.GetElement <UXLabel>("CostInstantBuyValue");
         element.Text       = this.lang.ThousandsSeparated(num);
         element2.Text      = this.lang.Get("BUILDING_UPGRADE_INSTANT", new object[0]);
         element.TextColor  = UXUtils.GetCostColor(element, GameUtils.CanAffordCrystals(num), !this.reqMet);
         element2.TextColor = UXUtils.GetCostColor(element2, true, !this.reqMet);
         this.buttonInstantBuy.OnClicked = new UXButtonClickedDelegate(this.OnInstantUpgradeButtonClicked);
         this.buttonInstantBuy.Enabled   = (this.reqMet && GameConstants.ENABLE_INSTANT_BUY);
         UXSprite element3 = base.GetElement <UXSprite>("CostInstantBuyIconCrystal");
         if (!this.reqMet)
         {
             element3.Color = UXUtils.COLOR_COST_LOCKED;
         }
         else
         {
             element3.Color = Color.white;
         }
     }
 }
Пример #5
0
 public void Enable()
 {
     this.Enabled                   = true;
     this.cardDimmer.Visible        = false;
     this.TroopCountLabel.TextColor = UXUtils.GetCostColor(this.TroopCountLabel, true, false);
 }