void OnUserListReceived(List <UXUser> list) { UXLog.SetLogMessage("OnUserListReceived > list : " + list.Count + " == 17"); Debug.Log("OnUserListReceived > list : " + list.Count + " == 17"); playerCount = hostController.GetConnectUserCount(); }
void OnJoinSucceeded(bool isHost) { UXLog.SetLogMessage("OnJoinSucceed > isHost : " + isHost + " == 3"); Debug.Log("OnJoinSucceed > isHost : " + isHost + " == 3"); hostController.RefreshUserListFromServer(); playerCount = hostController.GetConnectUserCount(); }
public override void Join(string data) { string sendString = "{\"cmd\":\"join_launcher\",\"l_code\":\"" + launcherCode + "\",\"package_name\":\"" + data + "\"}" + DATA_DELIMITER; UXConnectController.SetRoomNumber(launcherCode); UXLog.SetLogMessage("sen" + sendString); Send(sendString); }
void OnUserRemoved(string name, int code) { UXLog.SetLogMessage("OnUserRemoved > name : " + name + " , Code : " + code + " == 6"); Debug.Log("OnUserRemoved > name : " + name + " , Code : " + code + " == 6"); hostController.RefreshUserListFromServer(); playerCount = hostController.GetConnectUserCount(); CheckPremiumUser(); }
void OnUserLobbyStateChanged(int userIndex, UXUser.LobbyState state) { UXLog.SetLogMessage("OnUserLobbyStateChanged > userIndex : " + userIndex + ", state : " + state + " == 9"); Debug.Log("OnUserLobbyStateChanged > userIndex : " + userIndex + ", state : " + state + " == 9"); if (state == UXUser.LobbyState.Ready) { Camera.main.GetComponent <AudioSource>().PlayOneShot(numberOnSound); } }
void OnGameEnd() { UXLog.SetLogMessage("Game End" + " == 18"); Debug.Log("Game End" + " == 18"); isGameStart = false; foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } }
void OnGameStart() { UXLog.SetLogMessage("Start Game!!" + " == 13"); Debug.Log("Start Game!!" + " == 13"); DontDestroyOnLoad(this.gameObject); isGameStart = true; foreach (Transform child in this.transform) { child.gameObject.SetActive(false); } CopyGameUserList(); Application.LoadLevel("CharacterSelectLobbyBS"); }
//Callback when decodeImage has decoded the image/texture void onDecoderMessage(string data) { Debug.Log("EasyCodeScannerExample - onDecoderMessage data:" + data); UXLog.SetLogMessage("EasyCodeScannerExample - onDecoderMessage data:" + data); if (string.IsNullOrEmpty(data) == true || data == "") { RoomNumberWindow.qrCodeIsNull = false; Application.LoadLevel("2_RoomNumber"); return; } if (data.Length > 5) { RoomNumberWindow.qrCodeIsNull = false; Application.LoadLevel("2_RoomNumber"); return; } RoomNumberWindow.qrString = data; Application.LoadLevel("2_RoomNumber"); }
void OnIndexChanged(int idx) { UXLog.SetLogMessage("OnIndexChanged > idx : " + idx + " == 16"); Debug.Log("OnIndexChanged > idx : " + idx + " == 16"); }
void OnGameResult() { UXLog.SetLogMessage("OnGameResult" + " == 15"); Debug.Log("OnGameResult" + " == 15"); }
void OnGameRestart() { UXLog.SetLogMessage("Restart Game" + " == 14"); Debug.Log("Restart Game" + " == 14"); }
void OnReceived(int userCode, string msg) { int userIndex = GameUserList.IndexOf(userCode); UXLog.SetLogMessage("OnReceived > userIndex : " + userIndex + ", msg : " + msg + " == 22"); Debug.Log("OnReceived > userIndex : " + userIndex + ", msg : " + msg + " == 22"); string splitchar = ","; string[] words = null; msg.Trim(); words = msg.Split(splitchar.ToCharArray(), System.StringSplitOptions.None); if (words[0] == "Exit") { //SendAll("Exit"); //Debug.Break(); //hostController.SendEndGame(); //Application.Quit(); } if (Application.loadedLevelName.Equals("LobbyHost")) { Debug.Log("Received ::isPremium? " + UXHostController.room.IsPremium); if (freeLabel == null) { freeLabel = GameObject.Find("Free Play"); } if (UXHostController.room.IsPremium) { freeLabel.SetActive(false); } else { freeLabel.SetActive(true); } } GameObject bigScreen = GameObject.Find("BS"); if (bigScreen == null) { return; } switch (words[0]) { // Character Select case "CharacterSelect": if (bigScreen.GetComponent <BS_CharacterSelectLobbyManager>().IsSoldOutCharacter(int.Parse(words[1])) == false) //선택가능 { bigScreen.GetComponent <BS_CharacterSelectLobbyManager>().SetSelectedCharacter(userIndex, int.Parse(words[1])); for (int i = 0; i < playerCount; i++) { if (i != userIndex) { SendToCode(GameUserList[i], "SoldOut," + words[1]); // 팔렸다고 모두에게 알ㄹㅣ기 } } } else // soldout { SendToCode(GameUserList[userIndex], "SoldOut," + words[1]); //이건 머야 } break; // Tutorial // In Game case "JoystickDown": bigScreen.GetComponent <BS_InGameManager>().JoystickDown(userIndex, int.Parse(words[1])); break; case "JoystickUp": bigScreen.GetComponent <BS_InGameManager>().JoystickUp(userIndex); break; // Result case "Replay": roomMasterCode = -1; hostController.RefreshUserListFromServer(); CopyGameUserList(); playerCount = hostController.GetConnectUserCount(); hostController.SendEndGame(); Application.LoadLevel("LobbyHost"); break; case "Pause": SendAll("Pause_cli"); GameObject.Find("PauseUI").GetComponent <Image>().enabled = true; GameObject.Find("PauseBlack").GetComponent <Image>().enabled = true; Time.timeScale = 0f; break; case "Resume": SendAll("Resume_cli"); GameObject.Find("PauseUI").GetComponent <Image>().enabled = false; GameObject.Find("PauseBlack").GetComponent <Image>().enabled = false; Time.timeScale = 1f; break; // case "QROn": // GameObject.Find("QR_Back_Host").transform.localScale = Vector2.one; // break; // case "QROff": // GameObject.Find("QR_Back_Host").transform.localScale = Vector2.zero; // break; } }
void OnHostJoined() { UXLog.SetLogMessage("OnHostJoined" + " == 20"); Debug.Log("OnHostJoined" + " == 20"); }
void OnUserNetworkReported(int userIndex, int count, float time) { UXLog.SetLogMessage("OnUserNetworkReported > userIndex : " + userIndex + ", count : " + count + ", time : " + time + " == 8"); Debug.Log("OnUserNetworkReported > userIndex : " + userIndex + ", count : " + count + ", time : " + time + " == 8"); }
void OnNetworkReported(int count, float time) { UXLog.SetLogMessage("OnNetworkReported > count : " + count + ", time : " + time + " == 7"); Debug.Log("OnNetworkReported > count : " + count + ", time : " + time + " == 7"); }
void OnExit() { UXLog.SetLogMessage("Game Exit" + " == 19"); Debug.Log("Game Exit" + " == 19"); }
void OnAutoCountChanged(int restSecond) { UXLog.SetLogMessage("OnAutoCountChanged > restSecond:" + restSecond + " == 11"); Debug.Log("OnAutoCountChanged > restSecond:" + restSecond + " == 11"); }
void OnError(int err, string msg) { UXLog.SetLogMessage("OnError > err : " + err + ", msg : " + msg + " == 21"); Debug.Log("OnError > err : " + err + ", msg : " + msg + " == 21"); }
void OnUpdateReadyCount(int ready, int total) { UXLog.SetLogMessage("OnUpdateReadyCount > ready : " + ready + ", total : " + total + " == 12"); Debug.Log("OnUpdateReadyCount > ready : " + ready + ", total : " + total + " == 12"); }
void ProcessReceivedMessage(string data) { if (string.IsNullOrEmpty(data) == true || data.Length <= 0) { Debug.Log("Empty"); return; } Debug.Log(" ProcessReceivedMessage Launchhhhhhhhhhhhh " + data); var N = JSON.Parse(data); string command = N["cmd"]; if (command == "join_user_result") { int rec = N["gp_ack"].AsInt; bool isFirst = N["is_first"].AsBool; bigscreenState = N["package_name"]; Debug.Log("bigscreenState" + bigscreenState); bool result = (rec == UXRoomConnect.ACK_RESULT_OK); if (result == true) { isJoin = true; isHostJoined = true; if (OnJoinSucceeded != null) { OnJoinSucceeded(isHostJoined); } if (isFirst == true) { if (OnFirstUser != null) { OnFirstUser(); } } } else { isJoin = false; Debug.Log(" join fail "); if (OnJoinFailed != null) { OnJoinFailed(rec); } } } else if (command == "launcher_power_result") { int rec = N["gp_ack"].AsInt; bool result = (rec == UXRoomConnect.ACK_RESULT_OK); if (result == true) { isActive = true; } else { isActive = false; } } else if (command == "pad_button_touch_result") { int rec = N["gp_ack"].AsInt; bool result = (rec == UXRoomConnect.ACK_RESULT_OK); string buttonType = N["button_type"]; if (buttonType == "click") { isPlay = true; string gameInfo = N["game_appinfo"]; OnBigscreenGameInfo(gameInfo); } else if (buttonType == "back") { isPlay = false; string storePage = N["store_page"]; if (OnStorePageState != null) { OnStorePageState(storePage); } } else if (buttonType == "ok") { if (OnStartGamePad != null) { padPackage = N["pad_package"]; Debug.Log("Lib button type ok "); OnStartGamePad(padPackage); } } } else if (command == "leave_user_result") { UXLog.SetLogMessage("leave user result"); Clear(); if (OnUserLeft != null) { UXLog.SetLogMessage(" OnUserLeft"); OnUserLeft(); } } else if (command == "first_user") { Debug.Log("&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& command == first_user !!!!!!!!!!!"); if (OnChangeFirstUser != null) { OnChangeFirstUser(); } } else { base.ProcessReceivedMessage(data); } }
protected void ProcessReceivedMessage(string data) { if (string.IsNullOrEmpty(data) == true || data.Length <= 0) { Debug.Log("Empty"); //data 비어있떠 return; } Debug.Log("UXConnectController ProcessReceivedMessage data : " + data); var N = JSON.Parse(data); string command = N["cmd"]; if (command == "ack_result") { if (isSendAck == true && ackSender != null) //x { ackSender.ReceiveResult(); } } else if (command == "user_add") { int code = N ["u_code"].AsInt; string name = ParseUser(N ["name"]); UXUser userObj = new UXUser(name, code); Debug.Log("UserAdd : " + name); room.AddUser(userObj); var array = N ["user_list"]; if (array != null) { List <UXUser> list = ParseUserList((JSONArray)array); //리스트 갱신 room.UpdateUserList(list); } if (OnUserAdded != null) { int userIndex = GetUserIndexFromCode(code); OnUserAdded(userIndex, code); //playerCount 갱신, index 증가 -> index는 접속할 유저에게 할당할 index +이벤트 하나더 (로비매니저) } } else if (command == "user_del") { int code = N ["u_code"].AsInt; int userIndex = GetUserIndexFromCode(code); Debug.Log("UserDel: " + userIndex); if (OnGetRemovedIndex != null) { OnGetRemovedIndex(userIndex); } room.RemoveUser(userIndex); var array = N ["user_list"]; if (array != null) { List <UXUser> list = ParseUserList((JSONArray)array); room.UpdateUserList(list); } if (!isGameStarted) { if (OnUserRemoved != null) { OnUserRemoved(name, code); } } else { if (OnUserLeavedInGame != null) { OnUserLeavedInGame(userIndex, code); } } } else if (command == "update_user_index_result") // 사용되고 있음 { int index = N ["index"].AsInt; UXPlayerController player = UXPlayerController.Instance; player.SetIndex(index); if (OnIndexChanged != null) { UXLog.SetLogMessage(" onindexchanged"); OnIndexChanged(index); } } else if (command == "send_error") { } else if (command == "exit_result") { if (OnExit != null) { OnExit(); } } else if (command == "host_close") { if (OnHostDisconnected != null) { OnHostDisconnected(); } } else if (command == "data") { string val = N ["data"].Value.ToString(); if (val == "") { val = N ["data"].ToString(); } int senderCode = N ["sender"].AsInt; int userIndex = GetUserIndexFromCode(senderCode); if (OnReceived != null) { //OnReceived (userIndex, val); OnReceived(senderCode, val); } } else if (command == "check_network_state_result") //이거 안올듯. 위에서 cmd:check_network_state를안보내 { int cur = N ["count"].AsInt; string temp = N ["time"]; long stime = long.Parse(temp); networkCheckValues [cur - 1] = DateTime.Now.Ticks - stime; if (cur >= networkCheckCount) { float totalTime = 0; for (int i = 0; i < networkCheckCount; i++) { totalTime += networkCheckValues [i]; } if (OnNetworkReported != null) { OnNetworkReported(networkCheckCount, totalTime); } UXPlayerController player = UXPlayerController.Instance; if (isSendNetWorkResult == true) { string sendString = "{\"cmd\":\"report_network_state\",\"u_code\":\"" + player.GetCode() + "\",\"l_code\":\"" + launcherCode + "\",\"count\":\"" + networkCheckCount + "\",\"time\":\"" + totalTime + "\"}&"; Send(sendString); } } } else if (command == "start_game_result") { isGameStarted = true; if (OnGameStart != null) { OnGameStart(); } } else if (command == "restart_game_result") { isGameStarted = true; if (OnGameRestart != null) { OnGameRestart(); } } else if (command == "result_game_result") //안쓰일듯 { if (OnGameResult != null) { OnGameResult(); } } else if (command == "end_game_result") { isGameStarted = false; if (OnGameEnd != null) { OnGameEnd(); } } else if (command == "host_joined") { isHostJoined = true; if (OnHostJoined != null) { OnHostJoined(); } } else if (command == "get_user_list_result") { Debug.Log("UserList: "); List <UXUser> userList = ParseUserList((JSONArray)N ["user_list"]); UXUserController userController = UXUserController.Instance; if (userController.IsEqual(userList) == false) { userController.CopyList(userList); if (OnUserListReceived != null) { OnUserListReceived(userList); //log찍는듯 } } /* * if (connectMode == UXConnectController.Mode.Client) { //PAD면 * UXPlayerController playerController = UXPlayerController.Instance; * for (int i = 0; i < userController.GetCount (); i++) { * UXUser user = (UXUser)userController.GetAt (i); //유저마다 * if (playerController.GetCode () == user.GetCode ()) { //코드를 비교 해서 나를 찾는거 * if (i != playerController.GetIndex ()) { * if (OnIndexChanged != null) { * OnIndexChanged (i); * } * * playerController.SetIndex (i); * Debug.Log ("SetInedx : " + i); * } * break; * } * } * } */ } else if (command == "update_ready_count_result") { int ready = N ["ready"].AsInt; int total = N ["total"].AsInt; if (OnUpdateReadyCount != null) { OnUpdateReadyCount(ready, total); } } }