private void OnTabCheckboxSelected(UXCheckbox checkbox, bool selected) { InventoryTab inventoryTab = (InventoryTab)checkbox.Tag; if (!selected) { return; } if (inventoryTab != this.curTab) { if (this.curTab == InventoryTab.Crate) { this.prefs.SetPref("crtInvLastViewed", ServerTime.Time.ToString()); this.crateTabLastViewedTime = ServerTime.Time; } this.SetTab(inventoryTab); } }
public void SetTab(BattleLogTab tab) { this.curTab = tab; if (!base.IsLoaded()) { return; } int i = 0; int count = this.tabs.Count; while (i < count) { UXCheckbox uXCheckbox = this.tabs[i]; uXCheckbox.Selected = (this.curTab == (BattleLogTab)uXCheckbox.Tag); i++; } this.SetupCurTabElements(); }
private void OnTabSelected(UXCheckbox checkbox, bool selected) { UXLabel uXLabel = this.tabLabels[this.CurrentTab]; uXLabel.TextColor = UXUtils.COLOR_INACTIVE_TROOP_TAB; this.CurrentTab = (int)checkbox.Tag; UXLabel uXLabel2 = this.tabLabels[this.CurrentTab]; if (selected) { uXLabel2.TextColor = Color.white; if (this.tabChangedCallback != null) { this.tabChangedCallback(); } Service.EventManager.SendEvent(EventId.UIFilterSelected, null); } }
protected void InitPlanetSlots() { this.selectPlanetGrid = base.GetElement <UXGrid>("SelectPlanetGrid"); UXElement element = base.GetElement <UXElement>("SelectPlanetTemplate"); element.Visible = true; this.selectPlanetGrid.SetTemplateItem("SelectPlanetCard"); element.Visible = false; this.unlockablePlanetList.Clear(); CurrentPlayer currentPlayer = Service.CurrentPlayer; foreach (PlanetVO current in Service.StaticDataController.GetAll <PlanetVO>()) { if (current.PlayerFacing && !currentPlayer.UnlockedPlanets.Contains(current.Uid) && currentPlayer.Map.Planet.Uid != current.Uid) { UXCheckbox uXCheckbox = (UXCheckbox)this.selectPlanetGrid.CloneTemplateItem(current.Uid); UXLabel subElement = this.selectPlanetGrid.GetSubElement <UXLabel>(current.Uid, "LabelSelectPlanetName"); if (!this.reqMet && !this.tutorialMode) { uXCheckbox.RadioGroup = 0; uXCheckbox.SetSelectable(false); uXCheckbox.Selected = false; } uXCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.PlanetSelected); UXTexture subElement2 = this.selectPlanetGrid.GetSubElement <UXTexture>(current.Uid, "SpriteSelectPlanetImagePlanet"); subElement2.LoadTexture("PlanetEnvIcon-" + current.Abbreviation); subElement.Text = LangUtils.GetPlanetDisplayName(current); uXCheckbox.Tag = current; uXCheckbox.RadioGroup = 0; uXCheckbox.DelayedSelect(false); this.selectPlanetGrid.AddItem(uXCheckbox, current.Order); this.unlockablePlanetList.Add(uXCheckbox); } } if (this.unlockablePlanetList.Count == 0) { base.GetElement <UXElement>("ButtonPrimary").Visible = false; base.GetElement <UXElement>("BtnInstantBuy").Visible = false; this.buttonTutorialConfirm.Visible = false; } this.selectPlanetGrid.RepositionItems(); this.selectPlanetGrid.IsScrollable = true; this.selectPlanetGrid.ScrollToItem(0); }
private void CreateTab(string tabTitle, int tab, int sortOrder) { string itemUid = "tab_" + sortOrder; UXElement item = this.tabGrid.CloneTemplateItem(itemUid); UXCheckbox subElement = this.tabGrid.GetSubElement <UXCheckbox>(itemUid, this.filterButton); subElement.Tag = tab; subElement.OnSelected = new UXCheckboxSelectedDelegate(this.OnTabSelected); this.checkboxes.Add(subElement); UXLabel subElement2 = this.tabGrid.GetSubElement <UXLabel>(itemUid, this.filterButtonLabel); subElement2.Text = tabTitle; if (this.CurrentTab != tab) { subElement2.TextColor = UXUtils.COLOR_INACTIVE_TROOP_TAB; } this.tabLabels.Add(tab, subElement2); this.tabGrid.AddItem(item, sortOrder); }
private void OnAdvancementTabSelected(UXCheckbox checkbox, bool selected) { if (this.activeAdvancementTab != null && this.activeAdvancementTab.ShouldBlockTabChanges()) { checkbox.Selected = !selected; return; } if (selected) { SquadAdvancementBaseTab squadAdvancementBaseTab = (SquadAdvancementBaseTab)checkbox.Tag; if (squadAdvancementBaseTab != this.activeAdvancementTab) { this.activeAdvancementTab.Visible = false; squadAdvancementBaseTab.Visible = true; this.activeAdvancementTab = squadAdvancementBaseTab; Service.EventManager.SendEvent(EventId.SquadAdvancementTabSelected, this); } } }
private void AddPlanetButton(PlanetVO planet, bool createdForTournament, bool setSelected) { string uid = planet.Uid; UXCheckbox uXCheckbox = (UXCheckbox)this.planetGrid.CloneTemplateItem(uid); uXCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.NewPlanetOptionClicked); uXCheckbox.Tag = planet; uXCheckbox.Selected = setSelected; UXLabel subElement = this.planetGrid.GetSubElement <UXLabel>(uid, "LabelBtnPlanet"); subElement.Text = LangUtils.GetPlanetDisplayName(planet); UXSprite subElement2 = this.planetGrid.GetSubElement <UXSprite>(uid, "SpriteBtnPlanetSymbol"); subElement2.Visible = false; UXTexture subElement3 = this.planetGrid.GetSubElement <UXTexture>(uid, "TextureBtnPlanetSymbol"); subElement3.LoadTexture(planet.LeaderboardButtonTexture); this.planetGrid.AddItem(uXCheckbox, planet.Order); }
private void InitPerkTabs() { this.allAdvancementTabs.Clear(); this.tabActivate = this.screen.GetElement <UXCheckbox>("TabActivatePerks"); this.tabUpgrade = this.screen.GetElement <UXCheckbox>("TabUpgradePerks"); this.tabActivate.OnSelected = new UXCheckboxSelectedDelegate(this.OnAdvancementTabSelected); this.tabUpgrade.OnSelected = new UXCheckboxSelectedDelegate(this.OnAdvancementTabSelected); this.perkTabsGroup = this.screen.GetElement <UXElement>("TabGroupPerks"); this.perkTabsGroup.Visible = true; this.perkUpgradeGroup = this.screen.GetElement <UXElement>("UpgradeMainGroupPerks"); this.perkUpgradeGroup.Visible = false; this.activeAdvancementTab = this.CreateAndAddActivateTab(this.screen); this.activeAdvancementTab.Visible = true; this.tabActivate.Tag = this.activeAdvancementTab; SquadAdvancementBaseTab squadAdvancementBaseTab = this.CreateAndAddUpgradeTab(this.screen); squadAdvancementBaseTab.Visible = false; this.tabUpgrade.Tag = squadAdvancementBaseTab; }
public SquadWarInfoScreenOverviewTab(SquadWarInfoScreen parent, UXCheckbox tabButton, UXElement topGroup) : base(parent, tabButton, topGroup) { FactionType faction = Service.Get <CurrentPlayer>().Faction; string text = (faction == FactionType.Rebel) ? GameConstants.WAR_HELP_OVERVIEW_REBEL : GameConstants.WAR_HELP_OVERVIEW_EMPIRE; string[] array = text.Split(new char[] { '|' }); if (array.Length != 2) { Service.Get <StaRTSLogger>().WarnFormat("GameConstant [War Help Overview {0}] is not formatted correctly: {1}", new object[] { faction, text }); return; } base.PopulateBgTexture(array[0], "TextureOverview"); parent.GetElement <UXLabel>("LabelOverview").Text = Service.Get <Lang>().Get(array[1], new object[0]); }
private UXCheckbox CreateCheckbox(GameObject gameObject, UIToggle nguiCheckbox, UIButton nguiButton, UIPlayTween nguiTween) { UXCheckboxComponent uXCheckboxComponent = gameObject.GetComponent <UXCheckboxComponent>(); if (uXCheckboxComponent != null) { uXCheckboxComponent.Checkbox = null; UnityEngine.Object.Destroy(uXCheckboxComponent); } uXCheckboxComponent = gameObject.AddComponent <UXCheckboxComponent>(); uXCheckboxComponent.NGUICheckbox = nguiCheckbox; uXCheckboxComponent.NGUIButton = nguiButton; uXCheckboxComponent.NGUITween = nguiTween; UXCheckbox uXCheckbox = new UXCheckbox(this.uxCamera, uXCheckboxComponent); uXCheckboxComponent.Checkbox = uXCheckbox; uXCheckbox.Selected = uXCheckboxComponent.Selected; uXCheckbox.RadioGroup = uXCheckboxComponent.RadioGroup; this.AddElement(gameObject.name, uXCheckbox); return(uXCheckbox); }
public SquadWarInfoScreenPreparationTab(SquadWarInfoScreen parent, UXCheckbox tabButton, UXElement topGroup) : base(parent, tabButton, topGroup) { FactionType faction = Service.CurrentPlayer.Faction; string text = (faction != FactionType.Rebel) ? GameConstants.WAR_HELP_PREPARATION_EMPIRE : GameConstants.WAR_HELP_PREPARATION_REBEL; string[] array = text.Split(new char[] { '|' }); if (array.Length < 2) { Service.Logger.WarnFormat("GameConstant [War Help Preparation {0}] is not formatted correctly: {1}", new object[] { faction, text }); return; } base.PopulateBgTexture(array[0], "TexturePreparation"); base.PopulateGrid(array, "GridPreparation", "ItemPreparation", "TextureItemPreparation", "LabelTitlePreparation", "LabelBodyPreparation"); }
public SquadWarInfoScreenRewardTab(SquadWarInfoScreen parent, UXCheckbox tabButton, UXElement topGroup) : base(parent, tabButton, topGroup) { FactionType faction = Service.CurrentPlayer.Faction; string text = (faction != FactionType.Rebel) ? GameConstants.WAR_HELP_REWARD_EMPIRE : GameConstants.WAR_HELP_REWARD_REBEL; string[] array = text.Split(new char[] { '|' }); if (array.Length != 2) { Service.Logger.WarnFormat("GameConstant [War Help Reward {0}] is not formatted correctly: {1}", new object[] { faction, text }); return; } base.PopulateBgTexture(array[0], "TextureReward"); parent.GetElement <UXLabel>("LabelReward").Text = Service.Lang.Get(array[1], new object[0]); }
public SquadWarInfoScreenWarBoardTab(SquadWarInfoScreen parent, UXCheckbox tabButton, UXElement topGroup) : base(parent, tabButton, topGroup) { FactionType faction = Service.Get <CurrentPlayer>().Faction; string text = (faction == FactionType.Rebel) ? GameConstants.WAR_HELP_BASEEDIT_REBEL : GameConstants.WAR_HELP_BASEEDIT_EMPIRE; string[] array = text.Split(new char[] { '|' }); if (array.Length < 2) { Service.Get <StaRTSLogger>().WarnFormat("GameConstant [War Help BaseEdit {0}] is not formatted correctly: {1}", new object[] { faction, text }); return; } base.PopulateBgTexture(array[0], "TextureWarBoard"); base.PopulateGrid(array, "GridWarBoard", "ItemWarBoard", "TextureItemWarBoard", "LabelTitleWarBoard", "LabelBodyWarBoard"); }
protected override void SetupControls() { base.SetupControls(); if (this.timerEndSeconds > 0) { Service.Get <ViewTimeEngine>().RegisterClockTimeObserver(this, 1f); this.labelTimer.Visible = true; this.labelTimer.TextColor = this.timerColor; this.UpdateTimer(); } base.GetElement <UXLabel>("LabelConfirmation").Text = this.lang.Get(this.checkboxTextID, new object[0]); this.checkbox = base.GetElement <UXCheckbox>("buttonConfirmation"); this.checkbox.Visible = true; this.checkbox.Selected = false; this.primaryButton.Visible = !this.buttonOption2Enabled; this.buttonOption2.Visible = this.buttonOption2Enabled; this.primary2OptionButton.Visible = this.buttonOption2Enabled; this.secondary2OptionButton.Visible = this.buttonOption2Enabled; this.primaryButton.OnClicked = new UXButtonClickedDelegate(this.OnOKClicked); this.primary2OptionButton.OnClicked = new UXButtonClickedDelegate(this.OnOKClicked); this.secondary2OptionButton.OnClicked = new UXButtonClickedDelegate(this.OnCancelClicked); }
private void CreateBuildingTrayItem(BuildingTypeVO vo, int count) { UXElement uXElement = this.stashedBuildingsGrid.CloneTemplateItem(vo.Uid); UXCheckbox subElement = this.stashedBuildingsGrid.GetSubElement <UXCheckbox>(vo.Uid, "CheckboxStash"); subElement.Tag = vo.Uid; subElement.OnSelected = new UXCheckboxSelectedDelegate(this.OnStashedBuildingClicked); subElement.Selected = false; uXElement.Tag = vo; UXLabel subElement2 = this.stashedBuildingsGrid.GetSubElement <UXLabel>(vo.Uid, "LabelQuantityStash"); subElement2.Tag = vo.Uid; subElement2.Text = count.ToString(); UXLabel subElement3 = this.stashedBuildingsGrid.GetSubElement <UXLabel>(vo.Uid, "LabelBldgLevelStash"); subElement3.Text = LangUtils.GetLevelText(vo.Lvl); UXSprite subElement4 = this.stashedBuildingsGrid.GetSubElement <UXSprite>(vo.Uid, "SpriteBldgStash"); ProjectorConfig projectorConfig = ProjectorUtils.GenerateBuildingConfig(vo, subElement4); projectorConfig.AnimPreference = AnimationPreference.NoAnimation; ProjectorUtils.GenerateProjector(projectorConfig); this.stashedBuildingsGrid.AddItem(uXElement, vo.Lvl + vo.StashOrder); }
public override void OnScreenLoaded() { this.chatFilterPanel = this.screen.GetElement <UXElement>("ChatFilterOptionsPanel"); this.chatFilterPanel.Visible = false; this.chatShowAllBtn = this.screen.GetElement <UXCheckbox>("BtnShowAll"); this.chatShowAllBtn.Tag = ChatFilterType.ShowAll; this.chatShowAllBtn.OnSelected = new UXCheckboxSelectedDelegate(this.OnChatFilterSelected); this.chatShowMsgBtn = this.screen.GetElement <UXCheckbox>("BtnMessages"); this.chatShowMsgBtn.Tag = ChatFilterType.Messages; this.chatShowMsgBtn.OnSelected = new UXCheckboxSelectedDelegate(this.OnChatFilterSelected); this.chatShowRequestsBtn = this.screen.GetElement <UXCheckbox>("BtnRequests"); this.chatShowRequestsBtn.Tag = ChatFilterType.Requests; this.chatShowRequestsBtn.OnSelected = new UXCheckboxSelectedDelegate(this.OnChatFilterSelected); this.chatShowReplaysBtn = this.screen.GetElement <UXCheckbox>("BtnReplays"); this.chatShowReplaysBtn.Tag = ChatFilterType.Replays; this.chatShowReplaysBtn.OnSelected = new UXCheckboxSelectedDelegate(this.OnChatFilterSelected); this.chatShowUpdatesBtn = this.screen.GetElement <UXCheckbox>("BtnUpdates"); this.chatShowUpdatesBtn.Tag = ChatFilterType.Updates; this.chatShowUpdatesBtn.OnSelected = new UXCheckboxSelectedDelegate(this.OnChatFilterSelected); this.chatOpenFiltersButton = this.screen.GetElement <UXButton>("BtnFilterChat"); this.chatOpenFiltersButton.OnClicked = new UXButtonClickedDelegate(this.OnChatFilterButton); this.chatOpenFiltersLabel = this.screen.GetElement <UXLabel>("LabelBtnFilterChat"); this.chatFilterBG = this.screen.GetElement <UXSprite>("SpriteFilterBg"); this.chatFilterBGNoVideo = this.screen.GetElement <UXSprite>("SpriteFilterBg2"); this.chatFilterBG.Visible = false; this.chatFilterBGNoVideo.Visible = true; this.chatBadge = JewelControl.Create(this.screen, "SocialChat"); this.messageBadge = JewelControl.Create(this.screen, "Messages"); this.requestsBadge = JewelControl.Create(this.screen, "Requests"); this.replaysBadge = JewelControl.Create(this.screen, "Replays"); this.updatesBadge = JewelControl.Create(this.screen, "Updates"); SquadController squadController = Service.SquadController; uint squadPlayerPref = this.GetSquadPlayerPref("ChatFilterType", 1u); squadController.StateManager.SetSquadScreenChatFilterType((ChatFilterType)squadPlayerPref); this.RefreshView(); }
public void ShowBuffBaseOptions(UXCheckbox checkbox, SquadWarBuffBaseData data) { if (this.buffBaseData != null && this.buffBaseData == data) { return; } this.buffBaseData = data; this.opponentState = null; this.Visible = true; this.transformToTrack = null; Vector3[] worldCorners = checkbox.GetWorldCorners(); Vector3 position = checkbox.Root.transform.position; if (worldCorners != null) { position.y = worldCorners[0].y; } this.rootTrans.position = position; this.animator.Play("Off", 0, 1f); this.animator.ResetTrigger("Off"); this.animator.ResetTrigger("ShowTop"); this.animator.SetTrigger("ShowBottom"); SquadWarManager warManager = Service.Get <SquadController>().WarManager; string empty = string.Empty; if (warManager.CanScoutBuffBase(this.buffBaseData, ref empty)) { this.scoutBuffBaseButton.VisuallyEnableButton(); this.scoutBuffBaseLabel.TextColor = this.scoutBuffBaseLabel.OriginalTextColor; } else { this.scoutBuffBaseButton.VisuallyDisableButton(); this.scoutBuffBaseLabel.TextColor = UXUtils.COLOR_LABEL_DISABLED; } this.PlayShowAudioClip(); }
protected void TabButtonOnSelect(UXCheckbox button, bool selected) { this.ShowContents(selected); this.parent.OnTabShown(this); }
public override void Execute() { base.Execute(); string elementName = this.prepareArgs[0]; string arrowPosition = ""; if (this.prepareArgs.Length > 1) { arrowPosition = this.prepareArgs[1].ToLower(); } EventManager eventManager = Service.Get <EventManager>(); UXElement uXElement = Service.Get <ScreenController>().FindElement <UXElement>(elementName); this.highlightedButton = (uXElement as UXButton); this.highlightedCheckbox = (uXElement as UXCheckbox); if (this.highlightedCheckbox != null && this.highlightedCheckbox.Selected && this.highlightedCheckbox.RadioGroup != 0) { this.parent.ChildComplete(this); return; } if (uXElement == null) { this.parent.ChildComplete(this); return; } StoreScreen highestLevelScreen = Service.Get <ScreenController>().GetHighestLevelScreen <StoreScreen>(); if (highestLevelScreen != null && !highestLevelScreen.TransitionedIn) { eventManager.RegisterObserver(this, EventId.ScreenRefreshed, EventPriority.Default); eventManager.RegisterObserver(this, EventId.ScreenTransitionInComplete, EventPriority.Default); eventManager.RegisterObserver(this, EventId.StoreScreenReady, EventPriority.Default); return; } if (this.prepareArgs.Length == 3 && "persist".Equals(this.prepareArgs[2], 5)) { this.parent.ChildComplete(this); } else if (this.highlightedCheckbox != null) { eventManager.RegisterObserver(this, EventId.ScreenRefreshed, EventPriority.Default); eventManager.RegisterObserver(this, EventId.ScreenTransitionInComplete, EventPriority.Default); Service.Get <UserInputInhibitor>().AllowOnly(this.highlightedCheckbox); if (this.highlightedCheckbox.OnSelected != new UXCheckboxSelectedDelegate(this.OnSelectedHighlighted)) { this.originalCheckboxSelected = this.highlightedCheckbox.OnSelected; this.highlightedCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.OnSelectedHighlighted); } } else { eventManager.RegisterObserver(this, EventId.ScreenRefreshed, EventPriority.Default); eventManager.RegisterObserver(this, EventId.ScreenTransitionInComplete, EventPriority.Default); Service.Get <UserInputInhibitor>().AllowOnly(this.highlightedButton); if (this.highlightedButton.OnClicked != new UXButtonClickedDelegate(this.OnClickedHighlighted)) { this.originalButtonClicked = this.highlightedButton.OnClicked; this.highlightedButton.OnClicked = new UXButtonClickedDelegate(this.OnClickedHighlighted); } } Service.Get <UXController>().MiscElementsManager.HighlightButton(uXElement, arrowPosition); }
private void SetupGrid() { if (this.itemGrid != null) { return; } this.itemGrid = base.GetElement <UXGrid>("SwapTypeGrid"); this.itemGrid.SetTemplateItem("SwapTypeTemplate"); CurrentPlayer currentPlayer = Service.CurrentPlayer; FactionType faction = currentPlayer.Faction; StaticDataController staticDataController = Service.StaticDataController; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; UnlockController unlockController = Service.UnlockController; foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { if (current.Type == BuildingType.Turret && current.Faction == faction && current.StoreTab != StoreTab.NotInStore) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(current.UpgradeGroup, this.buildingInfo.Lvl); BuildingTypeVO buildingTypeVO = null; bool flag = unlockController.IsUnlocked(current, 1, out buildingTypeVO); if (flag || !byLevel.HideIfLocked) { StoreItemTag storeItemTag = new StoreItemTag(); storeItemTag.BuildingInfo = byLevel; string uid = byLevel.Uid; UXElement uXElement = this.itemGrid.CloneTemplateItem(uid); uXElement.Tag = storeItemTag; storeItemTag.MainElement = this.itemGrid.GetSubElement <UXElement>(uid, "ItemInfoTurret"); UXLabel subElement = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemInfoTurret"); subElement.Text = LangUtils.GetBuildingDescription(byLevel); storeItemTag.InfoGroup = this.itemGrid.GetSubElement <UXButton>(uid, "InfoTextTurret"); storeItemTag.InfoGroup.Visible = false; storeItemTag.InfoGroup.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoLabelButtonClicked); storeItemTag.InfoGroup.Tag = storeItemTag; UXButton subElement2 = this.itemGrid.GetSubElement <UXButton>(uid, "BtnItemInfoTurret"); subElement2.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoButtonClicked); subElement2.Tag = storeItemTag; UXSprite subElement3 = this.itemGrid.GetSubElement <UXSprite>(uid, "SpriteItemImageTurret"); ProjectorConfig projectorConfig = ProjectorUtils.GenerateBuildingConfig(byLevel, subElement3); projectorConfig.AnimPreference = AnimationPreference.NoAnimation; ProjectorUtils.GenerateProjector(projectorConfig); UXLabel subElement4 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemRequirement"); subElement4.Visible = !flag; UXElement subElement5 = this.itemGrid.GetSubElement <UXElement>(uid, "CountAndBuildTime"); subElement5.Visible = flag; if (flag) { int swapCredits = byLevel.SwapCredits; int swapMaterials = byLevel.SwapMaterials; int swapContraband = byLevel.SwapContraband; UXUtils.SetupCostElements(this, "CostTurretSwap", uid, swapCredits, swapMaterials, swapContraband, 0, !flag, null, 150); UXLabel subElement6 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelBuildTime"); subElement6.Text = GameUtils.GetTimeLabelFromSeconds(byLevel.SwapTime); UXLabel subElement7 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelSwapItemCount"); subElement7.Text = string.Empty; } else if (buildingTypeVO != null) { subElement4.Text = this.lang.Get("BUILDING_REQUIREMENT", new object[] { buildingTypeVO.Lvl, LangUtils.GetBuildingDisplayName(buildingTypeVO) }); UXUtils.SetupCostElements(this, "CostTurretSwap", uid, 0, 0, 0, 0, !flag, this.lang.Get("s_Locked", new object[0]), 150); } UXCheckbox subElement8 = this.itemGrid.GetSubElement <UXCheckbox>(uid, "TurretItemCard"); subElement8.Enabled = flag; subElement8.OnSelected = new UXCheckboxSelectedDelegate(this.OnSwapItemCheckboxSelected); subElement8.Selected = (byLevel.Uid == this.buildingInfo.Uid); subElement8.Tag = storeItemTag; if (subElement8.Selected) { this.OnSwapItemCheckboxSelected(subElement8, true); } this.itemGrid.AddItem(uXElement, byLevel.Order); } } } this.itemGrid.RepositionItems(); }
public EatResponse OnEvent(EventId id, object cookie) { if (id != EventId.PreloadedAudioSuccess && id != EventId.PreloadedAudioFailure) { switch (id) { case EventId.WarBoardParticipantBuildingSelected: { GameObject gameObject = (GameObject)cookie; SquadWarParticipantState participantState = Service.Get <WarBoardBuildingController>().GetParticipantState(gameObject); bool flag = this.flyout != null && this.flyout.IsShowingParticipantOptions(participantState); if (flag) { Service.Get <WarBoardBuildingController>().DeselectBuilding(); } else if (this.flyout != null) { this.flyout.ShowParticipantOptions(gameObject, participantState); } break; } case EventId.WarBoardBuffBaseBuildingSelected: { UXCheckbox uXCheckbox = (UXCheckbox)cookie; SquadWarBuffBaseData data = (SquadWarBuffBaseData)uXCheckbox.Tag; bool flag2 = this.flyout != null && this.flyout.IsShowingBuffBaseOptions(data); if (flag2) { if (this.flyout != null) { this.flyout.Hide(); } } else { if (this.flyout != null) { this.flyout.ShowBuffBaseOptions(uXCheckbox, data); } Service.Get <WarBoardBuildingController>().DeselectBuilding(); } break; } case EventId.WarBoardBuildingDeselected: { GameObject building = (GameObject)cookie; SquadWarParticipantState participantState2 = Service.Get <WarBoardBuildingController>().GetParticipantState(building); if ((participantState2 == null || this.flyout.IsShowingParticipantOptions(participantState2)) && this.flyout != null) { this.flyout.Hide(); } break; } } } else { AudioTypeVO audioTypeVO = (AudioTypeVO)cookie; if (audioTypeVO != null && audioTypeVO.Uid == "sfx_ui_squadwar_warboard_open") { this.WarBoardAudioLoadFinished(); Service.Get <EventManager>().UnregisterObserver(this, EventId.PreloadedAudioSuccess); Service.Get <EventManager>().UnregisterObserver(this, EventId.PreloadedAudioFailure); } } return(EatResponse.NotEaten); }
private void SetupTab(InventoryTab tab, string tabName) { UXCheckbox element = base.GetElement <UXCheckbox>(tabName); this.SetupTab(tab, element); }
private void InvitesTabClicked(UXCheckbox box, bool selected) { base.TabClicked(selected, SocialTabs.Invites); }
private void FeaturedTabClicked(UXCheckbox box, bool selected) { base.TabClicked(selected, SocialTabs.Featured); }
private void SetupMemberSortButton(UXCheckbox memberSortCheckbox, SquadMemberSortType type) { memberSortCheckbox.Selected = false; memberSortCheckbox.Tag = type; memberSortCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.OnMemberSortOptionClicked); }
protected override void InitButtons() { base.InitButtons(); UXCheckbox element = base.GetElement <UXCheckbox>("BtnMusic"); element.OnSelected = new UXCheckboxSelectedDelegate(this.OnMusicCheckboxSelected); element.Selected = (PlayerSettings.GetMusicVolume() > 0f); element = base.GetElement <UXCheckbox>("BtnSoundEffects"); element.OnSelected = new UXCheckboxSelectedDelegate(this.OnSfxCheckboxSelected); element.Selected = (PlayerSettings.GetSfxVolume() > 0f); UXButton element2 = base.GetElement <UXButton>("BtnLanguage"); element2.OnClicked = new UXButtonClickedDelegate(this.OnLanguageButtonClicked); element2 = base.GetElement <UXButton>("BtnFacebookiOS"); element2.OnClicked = new UXButtonClickedDelegate(this.OnFacebookButtonClicked); element2 = base.GetElement <UXButton>("BtnAbout"); element2.OnClicked = new UXButtonClickedDelegate(this.OnAboutButtonClicked); element2 = base.GetElement <UXButton>("BtnHelp"); element2.OnClicked = new UXButtonClickedDelegate(this.OnHelpButtonClicked); element2 = base.GetElement <UXButton>("BtnPrivacyPolicy"); element2.OnClicked = new UXButtonClickedDelegate(this.OnPrivacyButtonClicked); element2 = base.GetElement <UXButton>("BtnTOS"); element2.OnClicked = new UXButtonClickedDelegate(this.OnTermsButtonClicked); element2 = base.GetElement <UXButton>("BtnForums"); if (GameConstants.FORUMS_ENABLED) { element2.OnClicked = new UXButtonClickedDelegate(this.OnForumsButtonClicked); } else { element2.Visible = false; } this.langBackButton = base.GetElement <UXButton>("BtnBack"); this.langBackButton.OnClicked = new UXButtonClickedDelegate(this.OnBackButtonClicked); this.aboutBackButton = base.GetElement <UXButton>("BtnBackAbout"); this.aboutBackButton.OnClicked = new UXButtonClickedDelegate(this.OnBackButtonClicked); element2 = base.GetElement <UXButton>("BtnFactionSwap"); if (GameUtils.HasUserFactionFlipped(Service.Get <CurrentPlayer>()) && Service.Get <CurrentPlayer>().NumIdentities > 1) { element2.OnClicked = new UXButtonClickedDelegate(this.OnFactionFlipButtonClicked); UXSprite element3 = base.GetElement <UXSprite>("SpriteBkgBtnFactionSwap"); FactionType faction = Service.Get <CurrentPlayer>().Faction; if (faction != FactionType.Empire) { if (faction == FactionType.Rebel) { element3.SpriteName = "btnEmpire"; } } else { element3.SpriteName = "btnRebel"; } } else { element2.Visible = false; } this.BackButtons.Add(this.langBackButton); this.BackButtons.Add(this.aboutBackButton); }
private void SetupTab(InventoryTab tab, UXCheckbox tabButton) { tabButton.OnSelected = new UXCheckboxSelectedDelegate(this.OnTabCheckboxSelected); tabButton.Tag = tab; this.tabs.Add(tabButton); }
private void UpdateMissionItem(string itemUid, CampaignMissionVO missionType, bool selected) { UXSprite uXSprite = (!this.selectedCampaign.IsMiniCampaign()) ? this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteObjectiveImage") : null; if (uXSprite != null) { if (missionType.Grind) { uXSprite.SpriteName = "icoRecBattle"; } else if (missionType.IsChallengeMission()) { uXSprite.SpriteName = "IcoMissions"; } else if (missionType.IsCombatMission()) { uXSprite.SpriteName = ((missionType.MissionType != MissionType.Attack) ? "icoDefend" : "IcoAttack"); } else if (missionType.HasPvpCondition() || missionType.MissionType == MissionType.Pvp) { uXSprite.SpriteName = "IcoWar"; } else { uXSprite.SpriteName = "IcoBuild"; } } UXCheckbox uXCheckbox = (!this.selectedCampaign.IsMiniCampaign()) ? this.missionGrid.GetSubElement <UXCheckbox>(itemUid, "ButtonObjectiveCard") : this.missionGrid.GetSubElement <UXCheckbox>(itemUid, "ButtonObjectiveCardDifficulty"); uXCheckbox.Tag = missionType; uXCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.OnMissionItemSelected); uXCheckbox.Selected = selected; uXCheckbox.RadioGroup = 0; if (this.selectedCampaign.IsMiniCampaign()) { UXLabel subElement = this.missionGrid.GetSubElement <UXLabel>(itemUid, "LabelDifficulty"); subElement.Text = LangUtils.GetMissionDifficultyLabel(itemUid); uXCheckbox.Visible = !base.Player.CampaignProgress.IsMissionLocked(missionType); return; } UXLabel subElement2 = this.missionGrid.GetSubElement <UXLabel>(itemUid, "LabelObjectiveNumber"); subElement2.Text = missionType.UnlockOrder.ToString(); UXSprite subElement3 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteMissionCheck"); UXSprite subElement4 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteIcoMissionLocked"); UXElement subElement5 = this.missionGrid.GetSubElement <UXElement>(itemUid, "ObjectiveStars"); UXSlider subElement6 = this.missionGrid.GetSubElement <UXSlider>(itemUid, "MissionSelectPbar"); if (base.Player.CampaignProgress.IsMissionInProgress(missionType) && missionType.MissionType != MissionType.Pvp) { int num; int num2; base.Player.CampaignProgress.GetMissionProgress(missionType, out num, out num2); subElement6.Value = (float)num / (float)num2; } else { subElement6.Visible = false; } if (base.Player.CampaignProgress.IsMissionLocked(missionType)) { uXCheckbox.Enabled = false; uXSprite.Visible = false; subElement3.Visible = false; subElement5.Visible = false; subElement6.Visible = false; subElement4.Visible = true; return; } subElement4.Visible = false; subElement5.Visible = true; int missionEarnedStars = base.Player.CampaignProgress.GetMissionEarnedStars(missionType); for (int i = 1; i <= missionEarnedStars; i++) { UXSprite subElement7 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteStar" + i); subElement7.SpriteName = "CampaignStarOn"; } if (missionType.Grind && base.Player.CampaignProgress.IsGrindComplete(missionType)) { subElement3.Visible = true; uXSprite.Visible = false; } else if (base.Player.CampaignProgress.IsMissionCompleted(missionType)) { if (base.Player.CampaignProgress.IsMissionCollected(missionType)) { subElement3.Visible = true; uXSprite.Visible = false; } else { uXSprite.Visible = true; subElement3.Visible = false; } } else { subElement3.Visible = false; } }
protected void SquadFriendsTabClicked(UXCheckbox box, bool selected) { base.TabClicked(selected, SocialTabs.Friends); }
protected void InitMemberList() { this.squadMemberGrid = this.screen.GetElement <UXGrid>("MemberGrid"); this.squadMemberGrid.SetTemplateItem("MemberItem"); this.squadMemberGrid.BypassLocalPositionOnAdd = true; this.squadMemberGrid.DupeOrdersAllowed = true; this.squadMemberGrid.RepositionCallback = new Action(this.RepositionFinished); this.squadMemberGrid.SetSortModeCustom(); UXLabel element = this.screen.GetElement <UXLabel>("LabelMemberTitle"); element.Text = this.lang.Get("SQUAD_MEMBERS", new object[0]); this.memberSortMedalsBtn = this.screen.GetElement <UXCheckbox>("BtnMedals"); this.SetupMemberSortButton(this.memberSortMedalsBtn, SquadMemberSortType.Medals); this.memberSortAttacksBtn = this.screen.GetElement <UXCheckbox>("BtnAttacksWon"); this.SetupMemberSortButton(this.memberSortAttacksBtn, SquadMemberSortType.Attacks); this.memberSortDefensesBtn = this.screen.GetElement <UXCheckbox>("BtnDefensesWon"); this.SetupMemberSortButton(this.memberSortDefensesBtn, SquadMemberSortType.Defenses); this.memberSortDontatedBtn = this.screen.GetElement <UXCheckbox>("BtnDonated"); this.SetupMemberSortButton(this.memberSortDontatedBtn, SquadMemberSortType.Donated); this.memberSortReceivedBtn = this.screen.GetElement <UXCheckbox>("BtnReceived"); this.SetupMemberSortButton(this.memberSortReceivedBtn, SquadMemberSortType.Received); this.memberSortActiveBtn = this.screen.GetElement <UXCheckbox>("BtnLastActive"); this.SetupMemberSortButton(this.memberSortActiveBtn, SquadMemberSortType.Active); this.memberSortBox = this.screen.GetElement <UXElement>("MemberFilterOptions"); this.memberSortBox.Visible = false; this.memberSortBtn = this.screen.GetElement <UXButton>("BtnFilterMembers"); this.memberSortBtn.OnClicked = new UXButtonClickedDelegate(this.OnMemberSortOpenClicked); this.memberSortLabel = this.screen.GetElement <UXLabel>("LabelBtnFilterMembers"); this.groupStartWarBtns = this.screen.GetElement <UXElement>("GroupStartWarBtns"); this.btnStartWarConfirm = this.screen.GetElement <UXButton>("BtnStartWarConfirm"); this.btnStartWarConfirm.OnClicked = new UXButtonClickedDelegate(this.OnStartWarConfirm); this.btnCancelStartWar = this.screen.GetElement <UXButton>("BtnCancelStartWar"); this.btnCancelStartWar.OnClicked = new UXButtonClickedDelegate(this.OnCancelStartWar); this.labelStartWarSelected = this.screen.GetElement <UXLabel>("LabelStartWarSelected"); this.labelBtnStartWarConfirm = this.screen.GetElement <UXLabel>("LabelBtnStartWarConfirm"); this.labelBtnStartWarConfirm.Text = this.lang.Get("WAR_LOOK_FOR_MATCH", new object[0]); this.labelBtnCancelStartWar = this.screen.GetElement <UXLabel>("LabelBtnCancelStartWar"); this.labelBtnCancelStartWar.Text = this.lang.Get("CANCEL", new object[0]); this.curSortType = SquadMemberSortType.Medals; SquadController squadController = Service.SquadController; Squad currentSquad = squadController.StateManager.GetCurrentSquad(); bool flag = currentSquad.Faction == FactionType.Empire; this.btnSameFaction = this.screen.GetElement <UXButton>("BtnSameFactionMM"); this.btnSameFaction.OnClicked = new UXButtonClickedDelegate(this.OnSameFaction); this.btnInfoSameFaction = this.screen.GetElement <UXButton>("BtnInfoSameFactionMM"); this.btnInfoSameFaction.OnClicked = new UXButtonClickedDelegate(this.OnSameFactionInfo); string text; if (flag) { text = Service.Lang.Get("WAR_SAME_FACTION_CHECK_E", new object[0]); } else { text = Service.Lang.Get("WAR_SAME_FACTION_CHECK_R", new object[0]); } this.spriteCheckSameFaction = this.screen.GetElement <UXSprite>("SpriteCheckBtnSameFactionMM"); this.spriteCheckSameFaction.Visible = this.allowSameFaction; this.labelSameFaction = this.screen.GetElement <UXLabel>("LabelSameFactionMM"); this.labelSameFaction.Text = text; if (!GameConstants.WAR_ALLOW_SAME_FACTION_MATCHMAKING) { UXElement element2 = this.screen.GetElement <UXElement>("GroupSameFactionMM"); element2.Visible = false; } }