Пример #1
0
    void loadFinished(UWKView view)
    {
        Debug.Log("nonononononononononono");
        //gameObject.renderer.enabled = true;

#if UNITY_IPHONE && !UNITY_EDITOR
        view.captureTexture();
#endif
        isLoaded = true;
    }
Пример #2
0
    void loadFinished(UWKView view)
    {
        Debug.Log("nonononononononononono");
        //gameObject.renderer.enabled = true;

        #if UNITY_IPHONE && !UNITY_EDITOR
        view.captureTexture();
        #endif
        isLoaded = true;
    }