public override void SetBuffer(NkVertex[] VertexBuffer, ushort[] IndexBuffer) { // TODO: Put NkVertex in a single buffer directly Vector4[] ColorArr = new Vector4[VertexBuffer.Length]; Vector2[] VertArr = new Vector2[VertexBuffer.Length]; Vector2[] UVArr = new Vector2[VertexBuffer.Length]; for (int i = 0; i < VertexBuffer.Length; i++) { NkColor C = VertexBuffer[i].Color; NkVector2f Pos = VertexBuffer[i].Position; NkVector2f UV = VertexBuffer[i].UV; ColorArr[i] = new Vector4(C.R / 255.0f, C.G / 255.0f, C.B / 255.0f, C.A / 255.0f); VertArr[i] = new Vector2(Pos.X, Pos.Y); UVArr[i] = new Vector2(UV.X, UV.Y); } Colors.SetData(ColorArr); Vertices.SetData(VertArr); UVs.SetData(UVArr); Elements.SetData(IndexBuffer); }