public override IEnumerator Execute(UVNFManager managerCallback, UVNFCanvas canvas) { if (Beep) { return(canvas.DisplayText(Dialogue, CharacterName, BoopSoundEffect, managerCallback.AudioManager, MaxPitch, BeepOnVowel)); } else { return(canvas.DisplayText(Dialogue, CharacterName, DialogueClip, managerCallback.AudioManager)); } }
public override IEnumerator Execute(UVNFManager gameManager, UVNFCanvas canvas) { return(canvas.DisplayText(Dialogue, CharacterName)); }