Пример #1
0
 public void Read(AssetStream stream)
 {
     UVMesh.Read(stream);
     TerrainDynamicUVST.Read(stream);
     TerrainChunkDynamicUVST.Read(stream);
     LightmapIndex        = stream.ReadUInt16();
     LightmapIndexDynamic = stream.ReadUInt16();
     LightmapST.Read(stream);
     LightmapSTDynamic.Read(stream);
 }
Пример #2
0
 public void Read(AssetReader reader)
 {
     UVMesh.Read(reader);
     TerrainDynamicUVST.Read(reader);
     TerrainChunkDynamicUVST.Read(reader);
     LightmapIndex        = reader.ReadUInt16();
     LightmapIndexDynamic = reader.ReadUInt16();
     LightmapST.Read(reader);
     LightmapSTDynamic.Read(reader);
 }
Пример #3
0
 public void Read(AssetReader reader)
 {
     UVMesh.Read(reader);
     TerrainDynamicUVST.Read(reader);
     TerrainChunkDynamicUVST.Read(reader);
     LightmapIndex        = reader.ReadUInt16();
     LightmapIndexDynamic = reader.ReadUInt16();
     LightmapST.Read(reader);
     LightmapSTDynamic.Read(reader);
     if (IsReadExplicitProbeSetHash(reader.Version))
     {
         ExplicitProbeSetHash.Read(reader);
     }
 }