/// <summary> /// Adds these 4 points to the UVs. /// </summary> public void AddQuadUV2(Vector2 uv1, Vector2 uv2, Vector3 uv3, Vector3 uv4) { UV2s.Add(uv1); UV2s.Add(uv2); UV2s.Add(uv3); UV2s.Add(uv4); }
/// <summary> /// Adds UV2s for the rectangle defined by the parameters. /// </summary> public void AddQuadUV2(float uMin, float uMax, float vMin, float vMax) { UV2s.Add(new Vector2(uMin, vMin)); UV2s.Add(new Vector2(uMax, vMin)); UV2s.Add(new Vector2(uMin, vMax)); UV2s.Add(new Vector2(uMax, vMax)); }
/// <summary> /// Adds these 3 points to the UV2s. /// </summary> public void AddTriangleUV2(Vector2 uv1, Vector2 uv2, Vector3 uv3) { UV2s.Add(uv1); UV2s.Add(uv2); UV2s.Add(uv3); }