Пример #1
0
        public static UTTTGame GetGameState(Tuple <ulong, ulong, byte> state)
        {
            UTTTGame s = new UTTTGame
            {
                TurnIndex = state.Item3
            };
            string bin1 = Convert.ToString((long)state.Item1, 2).PadLeft(64, '0');
            string bin2 = Convert.ToString((long)state.Item2, 2).PadLeft(64, '0');

            for (int i = 0; i < bin1.Length; i++)
            {
                switch (bin1[i])
                {
                case '1':
                    s.SetPiece(i % 8, i / 8, PieceState.P1);
                    break;
                }
                switch (bin2[i])
                {
                case '1':
                    s.SetPiece(i % 8, i / 8, PieceState.P2);
                    break;
                }
            }
            return(s);
        }
Пример #2
0
 public void Reset()
 {
     Player1 = Player2 = null;
     state   = new UTTTGame();
 }