public void OnEnable() { inspectorWidth = EditorPrefs.GetFloat(InspectorWidth, minInspectorWidth); editorData.DropTarget = new UTNodeEditorDropTarget(DropActions, editorModel); inspectorRenderer = new UTInspectorRenderer(); RefreshInternals(); }
public void OnEnable() { inspectorWidth = EditorPrefs.GetFloat (InspectorWidth, minInspectorWidth); editorData.DropTarget = new UTNodeEditorDropTarget (DropActions, editorModel); inspectorRenderer = new UTInspectorRenderer (); RefreshInternals (); }
public UTInspectorBase() { renderer = new UTInspectorRenderer (); renderer.rendererDelegate = this; renderer.fieldValidityChecker = this; }
public UTInspectorBase() { renderer = new UTInspectorRenderer(); renderer.rendererDelegate = this; renderer.fieldValidityChecker = this; }