public override void Awake(GameObject go) { SetButtonListener("Bottom/BtnClose", ClosePage); SetButtonListener("Bottom/BtnScan", ShowPage <ScanDialog>); _fileListView = FindCompoment <USimpleListView>("Viewport/Content/FileList"); _title = FindCompoment <Text>("Title"); _scanTipText = FindCompoment <Text>("Viewport/Content/ScanTip"); }
public override void Awake(GameObject go) { SetButtonListener("Bottom/BtnClose", ClosePage); _btnScan = FindCompoment <Button>("Bottom/BtnScan"); UiUtils.SetButtonListener(_btnScan, ShowPage <ScanDialog>); _btnSwitchMode = FindCompoment <Button>("Bottom/BtnSwitchMode"); UiUtils.SetButtonListener(_btnSwitchMode, () => { _context.PathMode = !_context.PathMode; Refresh(); }); SetButtonListener("Path/DirectoryUp", () => { var parent = new DirectoryInfo(_context.Path).Parent; if (parent == null) { return; } var oldPath = _context.Path; _context.Path = parent.FullName; try { Refresh(); } catch (Exception e) { _context.Path = oldPath; Refresh(); } }); _fileListView = FindCompoment <USimpleListView>("Viewport/Content/FileList"); _title = FindCompoment <Text>("Title"); _scanTipText = FindCompoment <Text>("Viewport/Content/ScanTip"); _pathBar = FindCompoment <RectTransform>("Path"); _viewPort = FindCompoment <RectTransform>("Viewport"); _titleBar = FindCompoment <RectTransform>("Header"); _directoryName = FindCompoment <Text>("Path/DirectoryName"); }
public override void Awake(GameObject go) { _modelListView = FindCompoment <USimpleListView>("Viewport/Content/SceneList"); SetButtonListener("Bottom/BtnClose", ClosePage); }