public void Load(string xml) { bonuses = new List <ResPassiveBonusData>(); #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif var parent = document.Element("passive_bonuses"); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.Speed, parent.Element("speed"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.DamageDron, parent.Element("damage_dron"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.HealDron, parent.Element("heal_dron"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.CritChance, parent.Element("crit_chance"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.CritDamage, parent.Element("crit_damage"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.Damage, parent.Element("damage"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.Resist, parent.Element("resist"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.MaxHP, parent.Element("max_hp"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.MaxEnergy, parent.Element("max_energy"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.ColoredLoot, parent.Element("colored_loot"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.RestoreHPSpeed, parent.Element("restore_hp"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.RestoreEnergy, parent.Element("restore_energy"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.OptimalDistance, parent.Element("optimal_distance"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.ChanceNotDropLootAtDeath, parent.Element("chance_dont_drop_loot"))); bonuses.Add(new ResPassiveBonusData(Common.PassiveBonusType.ChanceCraftColoredModule, parent.Element("chance_craft_colored_module"))); }
public Dictionary <string, Dictionary <string, ResGameEventData> > LoadFile(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif return(document.Element("zones").Elements("zone").Select(zoneElement => { string zoneId = zoneElement.GetString("id"); Dictionary <string, ResGameEventData> zoneGameEvents = zoneElement.Element("events").Elements("event").Select(eventElement => { string eventId = eventElement.GetString("id"); float cooldown = eventElement.GetFloat("cooldown"); float radius = eventElement.GetFloat("radius"); string description = eventElement.GetString("description"); float[] position = eventElement.GetFloatArray("position"); return new ResGameEventData { cooldown = cooldown, descriptionId = description, id = eventId, position = position, radius = radius }; }).ToDictionary(data => data.id, data => data); return new { ZoneId = zoneId, Events = zoneGameEvents }; }).ToDictionary(data => data.ZoneId, data => data.Events)); }
private void LoadDocument(UPXDocument document) { maxCount = document.Element("slots").GetAttributeInt("max_count"); prices = document.Element("slots").Elements("slot").Select(slotElement => { return(new BankSlotPrice(slotElement)); }).ToList(); }
public void LoadFromFile(string path) { UPXDocument document = new UPXDocument(); document.LoadFromFile(path); LoadDocument(document); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif this.items = document.Element("items").Elements("item").Select(e => { string id = e.GetString("id"); InventoryObjectType type = (InventoryObjectType)Enum.Parse(typeof(InventoryObjectType), e.GetString("type")); string name = e.GetString("name"); Hashtable data = new Hashtable(); var dump = e.Element("inputs").Elements("input").Select(ie => { string key = ie.GetString("key"); string valType = ie.GetString("type"); string valStr = ie.GetString("value"); object val = CommonUtils.ParseValue(valStr, valType); data.Add(key, val); return(key); }).ToList(); return(new ResMiscInventoryItemData(id, type, name, data)); }).ToDictionary(obj => obj.Id(), obj => obj); }
public static List <ResSkillData> LoadSkills(string text) { #if UP UPXDocument document = new UPXDocument(text); #else XDocument document = XDocument.Parse(text); #endif return(document.Element("skills").Elements("skill").Select(e => { Hashtable inputs = new Hashtable(); var dump = e.Element("inputs").Elements("input").Select(i => { inputs.Add(i.Attribute("key").Value, CommonUtils.ParseValue(i.Attribute("value").Value, i.Attribute("type").Value)); return i.Attribute("key").Value; }).ToList(); return new ResSkillData { cooldown = e.GetFloat("cooldown"), description = e.GetString("description"), durability = e.GetFloat("durability"), energy = e.GetFloat("energy"), id = int.Parse(e.GetString("id"), System.Globalization.NumberStyles.HexNumber), name = e.GetString("name"), type = (SkillType)Enum.Parse(typeof(SkillType), e.Attribute("type").Value), inputs = inputs, targetType = (SkillTargetType)Enum.Parse(typeof(SkillTargetType), e.GetString("target_type")) }; }).ToList()); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else var document = XDocument.Parse(xml); #endif this.races = document.Element("races").Elements("race").Select(re => { Race raceId = (Race)Enum.Parse(typeof(Race), re.GetString("id")); string raceNameId = re.GetString("name"); string raceDescriptionId = re.GetString("description"); var raceWorkshops = re.Element("workshops").Elements("workshop").Select(we => { Workshop workshopId = (Workshop)Enum.Parse(typeof(Workshop), we.GetString("id")); string workshopNameId = we.GetString("name"); string workshopDescriptionId = we.GetString("description"); return(new ClientRaceWorkshop { Id = workshopId, NameStringId = workshopNameId, DescriptionStringId = workshopDescriptionId }); }).ToList(); return(new ClientRace { Id = raceId, DescriptionStringId = raceDescriptionId, NameStringId = raceNameId, Workshops = raceWorkshops }); }).ToDictionary(cr => cr.Id, cr => cr); }
public UniXmlDocument(string text) { #if UP document = new UPXDocument(text); #else document = XDocument.Parse(text); #endif }
public void LoadText(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif Load(document.Element("bonuses")); }
public void LoadFromXmlText(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif LoadFromDocument(document); }
private void LoadFromDocument(UPXDocument document) { this.levelExpDictionary.Clear(); this.levelCap = document.Element("leveling").Attribute("level_cap").ToInt(); this.levelExpDictionary = document.Element("leveling").Elements("data").Select(e => { int level = e.Attribute("level").ToInt(); int expForLevel = e.Attribute("exp_for_level").ToInt(); return(new { Level = level, ExpForLevel = expForLevel }); }).ToDictionary(obj => obj.Level, obj => obj.ExpForLevel); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif consumables = document.Element("items").Elements("item").Select(itemElement => { var cons = new ResConsumableInfo(itemElement); return(cons); }).ToDictionary(c => c.id, c => c); }
public void Load(string basePath) { string fullPath = Path.Combine(basePath, "Data/fractions.xml"); #if UP UPXDocument document = new UPXDocument(); document.LoadFromFile(fullPath); #else XDocument document = XDocument.Load(fullPath); #endif LoadFromDocument(document); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif stats = document.Element("stats").Elements("workshop").Select(e => { WorkshopStatData stat = new WorkshopStatData(e); return(stat); }).ToDictionary(s => s.workshop, s => s); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif m_Items = document.Element("items").Elements("item").Select(itemElement => { InapItem item = new InapItem(itemElement); return(item); }).ToDictionary(item => item.id, item => item); }
public void Load(string xmlText) { mConnections.Clear(); #if UP UPXDocument document = new UPXDocument(xmlText); #else XDocument document = XDocument.Parse(xmlText); #endif mConnections = document.Element("subzones").Elements("subzone").Select(element => { return(new SubZoneWorldConnection(element)); }).ToDictionary(s => s.subZone, s => s); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif prefabs = document.Element("prefabs").Elements("prefab").Select(prefabElement => { string id = prefabElement.GetString("id"); string path = prefabElement.GetString("path"); return(new { id = id, path = path }); }).ToDictionary(obj => obj.id, obj => obj.path); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif m_Items = document.Element("game_inaps").Elements("game_inap").Select(inapElement => { InapObject inapObject = new InapObject(inapElement); return(inapObject); }).ToDictionary(inapObject => inapObject.id, inapObject => inapObject); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif schemes = document.Element("schemes").Elements("scheme").Select(e => { Workshop w = (Workshop)Enum.Parse(typeof(Workshop), e.GetString("workshop")); string icon = e.GetString("icon"); return(new ResSchemeData(w, icon)); }).ToDictionary(s => s.Workshop, s => s); }
public void Load(string xml) { mAsteroids.Clear(); #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif mAsteroids = document.Element("asteroids").Elements("asteroid").Select(e => { AsteroidData data = new AsteroidData(e); return(data); }).ToDictionary(d => d.ID, d => d); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif petUpgrades = new PetUpgradeTable(); petUpgrades.Load(document.Element("pets").Element("upgrades")); masteryUpgrades = new PetMasteryUpgradeTable(); masteryUpgrades.Load(document.Element("pets").Element("mastery_upgrades")); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); tips = document.Element("tips").Elements("tip").Select(e => { return(new TipInfo(e)); }).ToList(); #else XDocument document = XDocument.Parse(xml); tips = document.Element("tips").Elements("tip").Select(e => { return(new TipInfo(e)); }).ToList(); #endif }
public void Load(string xml) { m_CraftResources = new Dictionary <string, CraftResourceData>(); #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif var dump = document.Element("resources").Elements("res").Select(element => { CraftResourceData data = new CraftResourceData(element); m_CraftResources.Add(data.id, data); return(data); }).ToList(); }
public static Dictionary <string, string> LoadStrings(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif return(document.Element("strings").Elements("string").Select(e => { string key = e.Attribute("key").Value; string content = e.Value; return new KeyValuePair <string, string>(key, content); }).ToDictionary(kv => kv.Key, kv => kv.Value)); }
private void LoadFromDocument(UPXDocument document) { relations = new Dictionary <FractionType, Dictionary <FractionType, FractionRelation> >(); relations = document.Element("fractions").Elements("fraction").Select(e => { var relations = e.Element("relations").Elements("relation").Select(e2 => { FractionType toFraction = (FractionType)Enum.Parse(typeof(FractionType), e2.GetString("to")); FractionRelation rel = (FractionRelation)Enum.Parse(typeof(FractionRelation), e2.GetString("value")); return(new { FRACTION = toFraction, RELATION = rel }); }).ToDictionary(obj => obj.FRACTION, obj => obj.RELATION); FractionType sourceFraction = (FractionType)Enum.Parse(typeof(FractionType), e.GetString("name")); return(new { SOURCEFRACTION = sourceFraction, SOURCERELATIONS = relations }); }).ToDictionary(obj => obj.SOURCEFRACTION, obj => obj.SOURCERELATIONS); }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif nebulaElements = new Dictionary <string, NebulaElementData>(); var dumpList = document.Element("nebula_elements").Elements("element").Select(element => { NebulaElementData data = new NebulaElementData(element); nebulaElements.Add(data.id, data); return(data); }).ToList(); }
public void Load(string xml) { sections.Clear(); #if UP UPXDocument document = new UPXDocument(xml); sections = document.Element("help").Elements("section").Select(e => { return(new HelpSection(e)); }).ToList(); #else XDocument document = XDocument.Parse(xml); sections = document.Element("help").Elements("section").Select(e => { return(new HelpSection(e)); }).ToList(); #endif }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif var locations = document.Element("zones").Elements("zone").Select(ze => { return(Location.Parse(ze)); }).ToList(); foreach (var loc in locations) { mLocations.Add(loc.id, loc); } }
public void Load(string xml) { #if UP UPXDocument document = new UPXDocument(xml); #else XDocument document = XDocument.Parse(xml); #endif this.zones = document.Element("zones").Elements("zone").Select(e => { string id = e.Attribute("id").Value; string scene = e.Attribute("scene").Value; string displayName = e.Attribute("display_name").Value; bool isAvailable = e.GetBool("available", false); return(new ResZoneInfo(id, scene, displayName, isAvailable)); }).ToDictionary(z => z.Id(), z => z); }
public static Dictionary <string, ResTooltipData> LoadTooltips(string text) { #if UP UPXDocument document = new UPXDocument(text); #else XDocument document = XDocument.Parse(text); #endif return(document.Element("tooltips").Elements("tooltip").Select(e => { string id = e.GetString("id"); string tooltipText = e.Value; return new ResTooltipData { Id = id, Text = tooltipText }; }).ToDictionary(t => t.Id, t => t)); }