Пример #1
0
        /// <summary>
        /// Create and initialized UODataManager object, wich represent viewmodel and logic of UO data.
        /// </summary>
        /// <param name="uri">Folder path to client data or data-server address. At this momment only local path are supported.</param>
        /// <param name="type">Combination of flags to specify general behavior of UOEngine.
        /// * if you want to use _x version of maps and statics use UseExtFacet flag (only for SA and HS),
        /// * to use special abilities of UOEngine you need additional files, to do it use UseExtFiles flag.</param>
        /// <param name="language">Specify language that used in data files and server.</param>
        /// <param name="dataoptions">Additional options. Set it 'null' for autodetect.</param>
        /// <param name="realtime">If true, engine will save all data at realtime, otherwise it will caching them and save changes in local folder.</param>
        public UODataManager(Uri uri, UODataType type, Language language, UODataOptions dataoptions = null, bool realtime = true)
        {
            if (uri == null || type == 0 || language == null)
            {
                throw new ArgumentException("Bad parametre values");
            }
            if (m_Instanes.ContainsKey(uri))
            {
                throw new ArgumentException("Already inited with selected Uri");
            }

            Location        = uri;
            DataType        = type;
            Language        = language;
            RealTime        = realtime;
            m_Instanes[uri] = this;

            dataOptions = dataoptions ?? new UODataOptions(Location);
            dataFactory = (type.HasFlag(UODataType.UseMulFiles) || type.HasFlag(UODataType.UseUopFiles)) ? new ClassicFactory(this) : null;

            // Initialize data... its loading, wait, wait
            // TODO: We need separeted thread for data working
            StorageMaps = dataFactory.GetMapFacets();
            StorageLand = dataFactory.GetLandTiles();
            StorageItem = dataFactory.GetItemTiles();
            StorageGump = dataFactory.GetGumpSurfs();
            StorageAnim = dataFactory.GetAnimations();
        }
Пример #2
0
        /// <summary>
        /// Create and initialized UODataManager object, wich represent viewmodel and logic of UO data.
        /// </summary>
        /// <param name="uri">Folder path to client data or data-server address. At this momment only local path are supported.</param>
        /// <param name="type">Combination of flags to specify general behavior of UOEngine.
        /// * if you want to use _x version of maps and statics use UseExtFacet flag (only for SA and HS),
        /// * to use special abilities of UOEngine you need additional files, to do it use UseExtFiles flag.</param>
        /// <param name="language">Specify language that used in data files and server.</param>
        /// <param name="dataoptions">Additional options. Set it 'null' for autodetect.</param>
        /// <param name="realtime">If true, engine will save all data at realtime, otherwise it will caching them and save changes in local folder.</param>
        public UODataManager(Uri uri, UODataType type, Language language, UODataOptions dataoptions = null, bool realtime = true)
        {
            CheckValues(uri, type, language, dataoptions, realtime);

            Location        = uri;
            DataType        = type;
            Language        = language;
            RealTime        = realtime;
            m_Instanes[uri] = this;

            dataOptions = dataoptions ?? new UODataOptions(Location);
            dataFactory = (type.HasFlag(UODataType.UseMulFiles) || type.HasFlag(UODataType.UseUopFiles)) ? new ClassicFactory(this) : null;

            if (dataFactory == null)
            {
                return;
            }

            // Initialize data... its loading, wait, wait
            // TODO: We need separeted thread for data working
            _storageMaps = dataFactory.GetMapFacets();
            _storageLand = dataFactory.GetLandTiles();
            _storageItem = dataFactory.GetItemTiles();
            _storageGump = dataFactory.GetGumpSurfs();
            _storageAnim = dataFactory.GetAnimations();
        }
Пример #3
0
        /// <summary>
        /// Create and initialized UODataManager object, wich represent viewmodel and logic of UO data.
        /// </summary>
        /// <param name="uri">Folder path to client data or data-server address. At this momment only local path are supported.</param>
        /// <param name="type">Combination of flags to specify general behavior of UOEngine. 
        /// * if you want to use _x version of maps and statics use UseExtFacet flag (only for SA and HS),
        /// * to use special abilities of UOEngine you need additional files, to do it use UseExtFiles flag.</param>
        /// <param name="language">Specify language that used in data files and server.</param>
        /// <param name="dataoptions">Additional options. Set it 'null' for autodetect.</param>
        /// <param name="realtime">If true, engine will save all data at realtime, otherwise it will caching them and save changes in local folder.</param>
        public UODataManager(Uri uri, UODataType type, Language language, UODataOptions dataoptions = null, bool realtime = true)
        {
            if (uri == null || type == 0 || language == null)
                throw new ArgumentException("Bad parametre values");
            if (m_Instanes.ContainsKey(uri))
                throw new ArgumentException("Already inited with selected Uri");

            Location = uri;
            DataType = type;
            Language = language;
            RealTime = realtime;
            m_Instanes[uri] = this;

            dataOptions = dataoptions ?? new UODataOptions(Location);
            dataFactory = (type.HasFlag(UODataType.UseMulFiles) || type.HasFlag(UODataType.UseUopFiles)) ? new ClassicFactory(this) : null;

            // Initialize data... its loading, wait, wait
            // TODO: We need separeted thread for data working
            StorageMaps = dataFactory.GetMapFacets();
            StorageLand = dataFactory.GetLandTiles();
            StorageItem = dataFactory.GetItemTiles();
            StorageGump = dataFactory.GetGumpSurfs();
            StorageAnim = dataFactory.GetAnimations();
        }