public void LoadGameWithMeta(UM_iSavedGameMetadata game, Action <UM_SavedGameDataLoadResult> callback) { var client = AN_Games.GetSnapshotsClient(); var conflictPolicy = AN_SnapshotsClient.ResolutionPolicy.LAST_KNOWN_GOOD; client.Open(game.Name, true, conflictPolicy, result => { UM_SavedGameDataLoadResult loadResult; if (result.IsSucceeded) { var snapshot = result.Data.GetSnapshot(); var data = snapshot.ReadFully(); client.CommitAndClose(snapshot, AN_SnapshotMetadataChange.EMPTY_CHANGE, commitResult => { if (commitResult.IsSucceeded) { loadResult = new UM_SavedGameDataLoadResult(data, new AndroidSaveInfo(commitResult.Metadata)); } else { loadResult = new UM_SavedGameDataLoadResult(commitResult.Error); } callback.Invoke(loadResult); }); } else { loadResult = new UM_SavedGameDataLoadResult(result.Error); callback.Invoke(loadResult); } }); }
public void LoadFromGameKitData(UM_iSavedGameMetadata game, bool parseMeta, Action <UM_SavedGameDataLoadResult> callback) { var isn_meta = (UM_IOSSavedGameMetadata)game; ISN_GKLocalPlayer.LoadGameData(isn_meta.NativeMeta, (result) => { UM_SavedGameDataLoadResult loadResult; if (result.IsSucceeded) { if (parseMeta) { var meta = new UM_SaveInfo(); meta.SetProgressValue(BitConverter.ToInt64(result.BytesArrayData, 0)); meta.SetPlayedTimeMillis(BitConverter.ToInt64(result.BytesArrayData, 8)); var userData = new byte[result.BytesArrayData.Length - 16]; Array.Copy(result.BytesArrayData, 16, userData, 0, userData.Length); loadResult = new UM_SavedGameDataLoadResult(userData, meta); } else { loadResult = new UM_SavedGameDataLoadResult(result.BytesArrayData, new UM_SaveInfo()); } } else { loadResult = new UM_SavedGameDataLoadResult(result.Error); } callback.Invoke(loadResult); }); }
public void Delete(UM_iSavedGameMetadata game, Action <SA_Result> callback) { UM_AndroidSavedGameMetadata an_meta = (UM_AndroidSavedGameMetadata)game; var client = AN_Games.GetSnapshotsClient(); client.Delete(an_meta.NativeMeta, (result) => { callback.Invoke(result); }); }
private void DeleteGameSave(UM_iSavedGameMetadata game) { m_Client.Delete(game, result => { if (result.IsSucceeded) { FetchSavedGames(); } else { UM_DialogsUtility.DisplayResultMessage(result); } }); }
public void DeleteGameSave(UM_iSavedGameMetadata game) { var client = UM_GameService.SavedGamesClient; client.Delete(game, (result) => { if (result.IsSucceeded) { Debug.Log("Game Deleted"); } else { Debug.Log("Failed to delete: " + result.Error.FullMessage); } }); }
public void Delete(UM_iSavedGameMetadata game, Action <SA_Result> callback) { var editorGamesList = LoadSavesList(); var editorGame = editorGamesList.GetByName(game.Name); if (editorGame != null) { editorGamesList.Saves.Remove(editorGame); EditorSaveGames(editorGamesList); } SA_Coroutine.WaitForSeconds(1.5f, () => { callback.Invoke(new SA_Result()); }); }
public void LoadGame(UM_iSavedGameMetadata game) { var client = UM_GameService.SavedGamesClient; client.LoadGameData(game, (result) => { if (result.IsSucceeded) { Debug.Log("Data size (bytes): " + result.Data.Length); //Restore your game progress here } else { Debug.LogError("Failed to load saved game data: " + result.Error.FullMessage); } }); }
public void LoadData(UM_iSavedGameMetadata game) { var client = UM_GameService.SavedGamesClient; client.LoadGameData(game, (result) => { if (result.IsSucceeded) { var text = Encoding.ASCII.GetString(result.Data); UM_DialogsUtility.ShowMessage("Saved Game Data Loaded", text); //Restore your game progress here } else { UM_DialogsUtility.DisplayResultMessage(result); } }); }
public void LoadFromPlayerPrefs(UM_iSavedGameMetadata game, bool parseMeta, Action <UM_SavedGameDataLoadResult> callback) { var editorGamesList = LoadSavesList(); var editorGame = editorGamesList.GetByName(game.Name); UM_SavedGameDataLoadResult loadResult; if (editorGame != null) { var BytesArrayData = editorGame.GameData.ToBytes(); if (parseMeta) { var meta = new UM_SaveInfo(); meta.SetProgressValue(BitConverter.ToInt64(BytesArrayData, 0)); meta.SetPlayedTimeMillis(BitConverter.ToInt64(BytesArrayData, 8)); var userData = new byte[BytesArrayData.Length - 16]; Array.Copy(BytesArrayData, 16, userData, 0, userData.Length); loadResult = new UM_SavedGameDataLoadResult(userData, meta); } else { loadResult = new UM_SavedGameDataLoadResult(BytesArrayData, new UM_SaveInfo()); } } else { var error = new SA_Error(100, "Saved game with name: " + game.Name + " wasn't found"); loadResult = new UM_SavedGameDataLoadResult(error); } EditorSaveGames(editorGamesList); SA_Coroutine.WaitForSeconds(1.5f, () => { callback.Invoke(loadResult); }); }
public void LoadGameWithMeta(UM_iSavedGameMetadata game, Action <UM_SavedGameDataLoadResult> callback) { LoadFromPlayerPrefs(game, true, callback); }
public void AddMetadata(UM_iSavedGameMetadata meta) { m_metadataList.Add(meta); }
public void LoadGameData(UM_iSavedGameMetadata game, Action <UM_SavedGameDataLoadResult> callback) { LoadGameWithMeta(game, callback); }
public void Delete(UM_iSavedGameMetadata game, Action <SA_Result> callback) { var isn_meta = (UM_IOSSavedGameMetadata)game; ISN_GKLocalPlayer.DeleteSavedGame(isn_meta.NativeMeta, callback); }
public void LoadGameData(UM_iSavedGameMetadata game, Action <UM_SavedGameDataLoadResult> callback) { LoadFromGameKitData(game, false, callback); }