public void Increment(string achievementId, int numSteps, Action <SA_Result> callback) { UM_EditorAPIEmulator.WaitForNetwork(() => { int currentSteps = 0; if (UM_EditorAPIEmulator.HasKey(achievementId)) { currentSteps = (int)UM_EditorAPIEmulator.GetFloat(achievementId); } UM_EditorAPIEmulator.SetFloat(achievementId, currentSteps + numSteps); callback.Invoke(new SA_Result()); }); }
public void LoadCurrentPlayerScore(string leaderboardId, UM_LeaderboardTimeSpan span, UM_LeaderboardCollection collection, Action <UM_ScoreLoadResult> callback) { UM_EditorAPIEmulator.WaitForNetwork(() => { if (UM_EditorAPIEmulator.HasKey(leaderboardId)) { string json = UM_EditorAPIEmulator.GetString(leaderboardId); UM_Score um_score = JsonUtility.FromJson <UM_Score>(json); callback.Invoke(new UM_ScoreLoadResult(um_score)); } else { var error = new SA_Error(100, "Leaderboard with id: " + leaderboardId + " does not have any scores yet."); callback.Invoke(new UM_ScoreLoadResult(error)); } }); }
public void Load(Action <UM_AchievementsLoadResult> callback) { UM_EditorAPIEmulator.WaitForNetwork(() => { UM_AchievementsLoadResult loadResult; var achievements = new List <UM_iAchievement>(); foreach (var achievement in ISN_GKAchievement.GetGameAchievements()) { if (UM_EditorAPIEmulator.HasKey(achievement.Identifier)) { achievement.PercentComplete = UM_EditorAPIEmulator.GetFloat(achievement.Identifier); } var iosAchievement = new UM_IOSAchievement(achievement); SetAchievementCahce(iosAchievement); achievements.Add(iosAchievement); } loadResult = new UM_AchievementsLoadResult(achievements); callback.Invoke(loadResult); }); }