public override void Signal(UItrigger trigger, string signal) { base.Signal(trigger, signal); if (reason != Reason.TooManyMod) { return; } foreach (KeyValuePair <int, string> mod in ConfigMenu.instance.modList) { if (mod.Value == signal) { ConfigMenu.selectedModIndex = mod.Key; break; } } if (ConfigMenu.selectedModIndex < ConfigMenu.scrollTop) { ConfigMenu.scrollTop = ConfigMenu.selectedModIndex; ConfigMenu.ScrollButtons(); } else if (ConfigMenu.selectedModIndex > ConfigMenu.scrollTop + 12) { ConfigMenu.scrollTop = ConfigMenu.selectedModIndex - 12; ConfigMenu.ScrollButtons(); } ConfigMenu.instance.ChangeSelectedMod(); }
public override void Signal(UItrigger trigger, string signal) { base.Signal(trigger, signal); switch (signal) { case "default": this.startBox.value = "19"; this.pebblesBox.value = "5"; break; case "easy": this.startBox.value = "35"; this.pebblesBox.value = "10"; break; case "hard": this.startBox.value = "10"; this.pebblesBox.value = "3"; break; case "cure": this.startBox.value = "19"; this.pebblesBox.value = "9999"; break; case "range": CycleMod.fixedCycle = false; break; case "fixed": CycleMod.fixedCycle = true; break; } }
public override void Signal(UItrigger trigger, string signal) { base.Signal(trigger, signal); if (signal == "rainButton") { this.rainWeather.valueBool = true; } if (signal == "snowButton") { this.snowWeather.valueBool = true; } }
public override void Signal(UItrigger trigger, string signal) { base.Signal(trigger, signal); if (signal != null) { CustomWorldMod.Log($"Received menu signal [{signal}]"); // Refresh config menu list if (signal.Equals("refresh")) { ConfigMenu.ResetCurrentConfig(); } // Reload pack list else if (signal.Equals("reloadRegions")) { CustomWorldMod.LoadCustomWorldResources(); } // Downnload a pack X else if (signal.Contains("download") || signal.Contains("update")) { if (CustomWorldMod.scripts.FindAll(x => x is PackDownloader).Count == 0) { // Process ID of Rain World string ID = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); // Divider used string divider = "<div>"; // Name of the pack to download string packName = signal.Substring(signal.IndexOf("_") + 1); string url = ""; CustomWorldMod.Log($"Download / update signal from [{packName}]"); if (CustomWorldMod.rainDbPacks.TryGetValue(packName, out RegionPack toDownload)) { url = toDownload.packUrl; } if (url != null && url != string.Empty) { string arguments = $"{url}{divider}\"{packName}\"{divider}{ID}{divider}" + @"\" + CustomWorldMod.resourcePath + (signal.Contains("update") ? $"{divider}update" : ""); CustomWorldMod.Log($"Creating pack downloader for [{arguments}]"); CustomWorldMod.scripts.Add(new PackDownloader(arguments, packName)); CRExtras.TryPlayMenuSound(SoundID.MENU_Player_Join_Game); } else { CustomWorldMod.Log($"Error loading pack [{packName}] from raindb pack list", true); } } else { CustomWorldMod.Log("Pack downloader in process"); CRExtras.TryPlayMenuSound(SoundID.MENU_Player_Unjoin_Game); } } // Close the game else if (signal.Equals("close_game")) { CustomWorldMod.Log("Exiting game..."); Application.Quit(); } // Close(hide) pop-up window else if (signal.Equals("close_window")) { if (currentWindowPopUp != null) { OpTab tab = ConfigMenu.currentInterface.Tabs.First(x => x.name.Equals("Browse RainDB")); if (tab != null) { foreach (UIelement item in currentWindowPopUp) { try { item.Hide(); } catch (Exception e) { CustomWorldMod.Log("option " + e, true); } } } } } else { CustomWorldMod.Log($"Unknown signal [{signal}]", true); } } }
public override void Signal(UItrigger trigger, string signal) { base.Signal(trigger, signal); //Clicking a creature button if (signal != "reset" && signal != "real" && signal != "vibrant") { this.selected = signal.Remove(signal.Length - 3, 3); if (this.configColors[this.selected] != null) { this.colorPicker.valueColor = this.configColors[this.selected]; if (this.vibrant) { this.previewOld.sprite.color = BloodMod.vibrantColors[this.selected]; } else { this.previewOld.sprite.color = BloodMod.defaultColors[this.selected]; } } } //Clicking reset button if (this.selected != "" && signal == "reset") { for (int i = 0; i < this.Tabs[0].items.Count; i++) { if (this.Tabs[0].items[i] is OpColorPicker) { if ((this.Tabs[0].items[i] as OpColorPicker).key == this.selected) { (this.Tabs[0].items[i] as OpColorPicker).value = OpColorPicker.ColorToHex(BloodMod.defaultColors[this.selected]); } } } this.configColors[this.selected] = BloodMod.defaultColors[this.selected]; this.previewOld.sprite.color = BloodMod.defaultColors[this.selected]; } if (signal == "real") { this.vibrant = false; this.preset.value = "false"; this.configColors = new Dictionary <string, Color>(BloodMod.defaultColors); this.previewOld.sprite.color = BloodMod.defaultColors[this.selected]; foreach (KeyValuePair <string, Color> key in BloodMod.defaultColors) { for (int i = 0; i < this.Tabs[0].items.Count; i++) { if (this.Tabs[0].items[i] is OpColorPicker) { if ((this.Tabs[0].items[i] as OpColorPicker).key == key.Key) { (this.Tabs[0].items[i] as OpColorPicker).value = OpColorPicker.ColorToHex(BloodMod.defaultColors[key.Key]); } } } } } if (signal == "vibrant") { this.vibrant = true; this.preset.value = "true"; this.configColors = new Dictionary <string, Color>(BloodMod.vibrantColors); this.previewOld.sprite.color = BloodMod.vibrantColors[this.selected]; foreach (KeyValuePair <string, Color> key in BloodMod.vibrantColors) { for (int i = 0; i < this.Tabs[0].items.Count; i++) { if (this.Tabs[0].items[i] is OpColorPicker) { if ((this.Tabs[0].items[i] as OpColorPicker).key == key.Key) { (this.Tabs[0].items[i] as OpColorPicker).value = OpColorPicker.ColorToHex(BloodMod.vibrantColors[key.Key]); } } } } } }