private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         UI_controller script_from_UI = GameObject.Find("Canvas").GetComponent <UI_controller>();
         script_from_UI.Game_over();
     }
 }
Пример #2
0
    private void Awake()
    {
        instance       = this;
        P1_child       = P1_progress_bar.transform.GetChild(0).gameObject.GetComponent <Image>();
        P2_child       = P2_progress_bar.transform.GetChild(0).gameObject.GetComponent <Image>();
        pointer_rect   = clock_pointer.GetComponent <RectTransform>();
        remaining_time = 300;
        next_switch    = camera_switch_duration;
        time.text      = "5 : 00";
        StartCoroutine("timer");

        next_consume = food_consume_time;
    }
Пример #3
0
 private void Awake()
 {
     ui_controller = FindObjectOfType <UI_controller>();
 }
Пример #4
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 private void Awake()
 {
     instance = this;
     P1_child = P1_progress_bar.transform.GetChild(0).gameObject.GetComponent <Image>();
     P2_child = P2_progress_bar.transform.GetChild(0).gameObject.GetComponent <Image>();
 }