private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { shop.Show(); } }
private void OnTriggerEnter2D(Collider2D collider) { IShopCustomer shopCustomer = collider.GetComponent <IShopCustomer>(); if (shopCustomer != null) { uiShop.Show(shopCustomer); } }
private void OnTriggerEnter(Collider other) { IShopCustomer shopCustomer = other.GetComponent <IShopCustomer>(); if (shopCustomer != null) { nextDoor.OpenDoor(); shop.Show(shopCustomer); } }
private void OnTriggerEnter2D(Collider2D collision) { uiShop.Show(); }