public void new_game() { if (state != State.ready) { return; } if (instruction_text) { instruction_text.gameObject.SetActive(false); } scoring.reset(); UI_Scoring.Display(true); level_progression = make_level_progression(); next_wave(); }
void Start() { current = this; UI_Scoring.Display(false); // Turn it off only at the beginning, then keep it that way after started. }