private void InventoryClick() { if (PlayerState.GetState() != PlayerState.State.Inventory) { PlayerState.SetState(PlayerState.State.Inventory); BuildingInterface.CloseInterface(); UI_PlayerInventory2.Open(); } else { UI_PlayerInventory2.Close(); } }
private void InventoryClick() { if (PlayerState.GetState() != PlayerState.State.Inventory) { PlayerState.SetState(PlayerState.State.Inventory); BuildingInterface.CloseInterface(); UI_PlayerInventory2.Open(); } else { UI_PlayerInventory2.Close(); } }