Пример #1
0
 private void InventoryClick()
 {
     if (PlayerState.GetState() != PlayerState.State.Inventory)
     {
         PlayerState.SetState(PlayerState.State.Inventory);
         BuildingInterface.CloseInterface();
         UI_PlayerInventory2.Open();
     }
     else
     {
         UI_PlayerInventory2.Close();
     }
 }