private void Awake() { ui_operator = FindObjectOfType <UI_Operator>(); BypassMovementCost = ruleset.plainsCost; switch (terrainType) { case TerrainType.Plains: MovementCost = ruleset.plainsCost; break; case TerrainType.Forest: MovementCost = ruleset.forestCost; break; case TerrainType.Mountain: MovementCost = ruleset.mountainsCost; break; } }
private void Awake() { ui_operator = FindObjectOfType <UI_Operator>(); }