public void Init(Table t) { table = t; player = table.player; pc = table.pc; //load deck BuidDeck(); //set up first 4 cards setTable(); //initialize player and pc and pass table reference player.INIT(t); pc.INIT(t); //assign card to players giveCardToPlayers(); deckImage = GameObject.Find("deckImage").GetComponent <Image>(); score_manager = FindObjectOfType <ScoreManager>(); cardEnded = false; ui = FindObjectOfType <UI_Manager>(); ui.INIT(); }
private void Start() { manager = FindObjectOfType <UI_Manager>(); manager.INIT(); }