void getSeedFromOldScene() { //LOAD THIS WHEN SCENE IS LOADED GameObject UI_Obj = GameObject.FindGameObjectWithTag("UI"); log = UI_Obj.GetComponent <UI_Logic>(); if (log != null) { print("inside"); seed = log.getCurrentSeed(); } print("New Seed: " + seed); }
void printSeed() { GameObject UI_Obj = GameObject.FindGameObjectWithTag("UI"); UI_Logic log = UI_Obj.GetComponent <UI_Logic>(); if (log != null) { seed = log.getCurrentSeed(); } Button sb = Seed_Button.GetComponent <Button>(); sb.GetComponentInChildren <Text>().text = "Seed: " + seed; sb.interactable = true; }