Пример #1
0
    void Update()
    {
        UI_FRAMES.Update();
        Character p = sCharactersManager.characters[0];

        playerFrame.GetComponent <PlayerFrame>().SetValues(p.lvl, p.nickname, p.moraleCurrent, p.morale, p.powerCurrent, p.power, p.lvl * p.lvl * 100);
        int tid = sCharactersManager.characters[0].targetId;

        if (tid > sCharactersManager.characters.Count - 1)
        {
            sCharactersManager.characters[0].targetId = -1;
        }
        else
        {
            if (tid >= 0)
            {
                targetFrame.SetActive(true);
                Character t = sCharactersManager.characters[tid];
                targetFrame.GetComponent <TargetFrame>().SetValues(t.lvl, t.nickname, t.moraleCurrent, t.morale, t.powerCurrent, t.power);
            }
            else
            {
                targetFrame.SetActive(false);
            }
        }
    }
Пример #2
0
 void Start()
 {
     UI_FRAMES.frames.Add(UI_FRAMES.GenerateFrame1("ramka1", 300, 150, "tytul", "To na tyle historyji o magu.", "OK", true));
     frame = UI_FRAMES.frames.Count - 1;
 }
Пример #3
0
 void OnMouseDown()
 {
     UI_FRAMES.Activate(frame);
 }
 void Start()
 {
     UI_FRAMES.frames.Add(UI_FRAMES.GenerateFrame1("ramka1", 300, 150, "tytul", "Użyleś magicznego świecącego orba należącego do wielkiego Maga Glutojajec !\n\n Lepiej zabieraj orba i zwiewaj!", "OK", true));
     frame = UI_FRAMES.frames.Count - 1;
 }