Пример #1
0
    void Start()
    {
        instance = this;
        player   = GameObject.FindObjectOfType <Player>();

        Load_UI_Values();
    }
Пример #2
0
    //Se llama cuando se destruye un objeto
    void OnDestroy()
    {
        if (!UICountdown.IsGameFinished)
        {
            UICountdown.TimerBonus = 3 * CoinValue * CoinValue;
        }
        Coin.CoinsCount -= CoinValue;

        UI_Coins.UpdateCoins();

        if (Coin.CoinsCount <= 0 && !UICountdown.IsGameFinished)
        {
            Debug.Log("He recogido todas las monedas. Game Over");

            UICountdown.IsGameFinished = true;
            int SceneId = SceneManager.GetActiveScene().buildIndex;
            SceneManager.LoadScene(SceneId, LoadSceneMode.Single);
        }
    }