Пример #1
0
 private void LoadCallbacek(int arg1, UI_Choice arg2)
 {
     GameManager.LoadLevel("Game");
     GameManager.AVGStart(GameManager.Save.File[arg1]);
     UseDone();
     arg2.UseDone();
 }
Пример #2
0
 private void SaveCallbacek(int arg1, UI_Choice arg2)
 {
     GameManager.Save.File[arg1] = Libretto.CurrentNode.ID;
     arg2.UseDone();
     UIManager.GetUI<UI_Game>().SetFront();
     if (Libretto.CurrentNode.Type == NodeType.Option)
     {
         Play(Libretto.CurrentNode);
     }
 }
Пример #3
0
 private void LoadCallbacek(int arg1, UI_Choice arg2)
 {
     arg2.UseDone();
     UIManager.GetUI<UI_Game>().SetFront();  
     Libretto.PlayNode(GameManager.Save.File[arg1]);
 }