private void LoadCallbacek(int arg1, UI_Choice arg2) { GameManager.LoadLevel("Game"); GameManager.AVGStart(GameManager.Save.File[arg1]); UseDone(); arg2.UseDone(); }
private void SaveCallbacek(int arg1, UI_Choice arg2) { GameManager.Save.File[arg1] = Libretto.CurrentNode.ID; arg2.UseDone(); UIManager.GetUI<UI_Game>().SetFront(); if (Libretto.CurrentNode.Type == NodeType.Option) { Play(Libretto.CurrentNode); } }
private void LoadCallbacek(int arg1, UI_Choice arg2) { arg2.UseDone(); UIManager.GetUI<UI_Game>().SetFront(); Libretto.PlayNode(GameManager.Save.File[arg1]); }