public override void SetContent(UI_BaseContent content) { base.SetContent(content); //通关人数 if (SM_SceneManager.Instance.CurLevelData.CurCharacter.characterAnimator.AnimatorState.Success) { BtnText.text = SM_SceneManager.Instance.CheckCrossAll() ? "重新挑战" : "下一关"; } else { BtnText.text = "重新开始"; } OrderText.text = UiBaseContent.SettleString + ""; }
public override void SetContent(UI_BaseContent content) { base.SetContent(content); }
public virtual void SetContent(UI_BaseContent content) { }
public override void SetContent(UI_BaseContent content) { base.SetContent(content); _des.text = UiBaseContent.des; }
public override void SetContent(UI_BaseContent content) { base.SetContent(content); LevelText.text = SM_SceneManager.Instance.CurLevelData.LevelDes; }
public override void SetContent(UI_BaseContent content) { base.SetContent(content); CheckCharacterIndex(); }