private void OnGUI() { Transform effect; if (GUI.Button(new Rect(new Vector2(0, 0), new Vector2(100f, 50f)), "Glasses For Player 1")) { effect = Instantiate(m_effect.transform); ObjectsFollow.FollowCharacter(effect, m_player1.transform.position); } if (GUI.Button(new Rect(new Vector2(0, 50f), new Vector2(100f, 50f)), "Glasses For Player 2")) { effect = Instantiate(m_effect.transform); ObjectsFollow.FollowCharacter(effect, m_player2.transform.position); } if (GUI.Button(new Rect(new Vector2(0, 100f), new Vector2(100f, 50f)), "Team Wins")) { UIWins ui = new UIWins(m_teamName, m_color); } if (GUI.Button(new Rect(new Vector2(0, 150f), new Vector2(100f, 50f)), "Active UIWins")) { UIWins ui = new UIWins(m_teamName, m_color); ui.ActiveUIWins(true); } if (GUI.Button(new Rect(new Vector2(0, 200f), new Vector2(100f, 50f)), "Desactive UIWins")) { UIWins ui = new UIWins(m_teamName, m_color); ui.ActiveUIWins(false); } }