Пример #1
0
 private void InitItem()
 {
     //hide all of the ui at first. we will show them by special state
     for (int i = 0; i < transform.childCount; ++i)
     {
         Transform child = transform.GetChild(i);
         //add exist UIs under to the UIManager
         UIWin ui = child.GetComponent <UIWin>();
         if (ui != null)
         {
             try
             {
                 //Main.Log("add ui:==+++++=" + ui.GetType());
                 WinID ID = (WinID)Enum.Parse(typeof(WinID), ui.GetType().ToString());
                 //Main.Log("add ui:====" + uiType);
                 UIInstances[(int)ID] = ui;
                 ui.ID = ID;
                 child.gameObject.SetActive(false);
             }
             catch (System.Exception ex)
             {
                 //                Main.LogWarning("Unsupport UI" + child.name);
             }
         }
     }
 }
Пример #2
0
 private void InitItem()
 {
     for (int i = 0; i < transform.childCount; ++i)
     {
         Transform child = transform.GetChild(i);
         UIWin     ui    = child.GetComponent <UIWin>();
         if (ui != null)
         {
             try {
                 WinID ID = (WinID)Enum.Parse(typeof(WinID), ui.GetType().ToString());
                 UIInstances[(int)ID] = ui;
                 ui.ID = ID;
                 child.gameObject.SetActive(false);
             } catch (System.Exception ex) {
                 Logger.LogWarning("Unsupport UI" + child.name);
             }
         }
     }
 }