// INTERNALS private void Internal_AddLayer(Layer i_ANNLayer) { if (i_ANNLayer == null || m_VisualANNLayerPrefab == null) { return; } UIWidget_VisualANNLayer newVisualLayer = Instantiate <UIWidget_VisualANNLayer>(m_VisualANNLayerPrefab); Transform parent = (m_ANNRoot != null) ? m_ANNRoot : transform; newVisualLayer.transform.SetParent(parent, false); newVisualLayer.Visualize(i_ANNLayer); m_VisualANNLayers.Add(newVisualLayer); }
// LOGIC public void Clear() { // Destory visual layers. for (int layerIndex = 0; layerIndex < m_VisualANNLayers.Count; ++layerIndex) { UIWidget_VisualANNLayer visualLayer = m_VisualANNLayers[layerIndex]; if (visualLayer == null) { continue; } visualLayer.Clear(); Destroy(visualLayer.gameObject); } m_VisualANNLayers.Clear(); }