// Use this for initialization void Start() { //Initialis the food, weapons and powerups vars, then update all UI. food = GameObject.FindGameObjectWithTag("Statics").GetComponent <UIFood> (); weapons = GameObject.FindGameObjectWithTag("Statics").GetComponent <UIWeapons> (); powerups = GameObject.FindGameObjectWithTag("Statics").GetComponent <Powerups> (); updateFoodUI(); updateWeaponUI(); updatePowerupGUI(); ObjectiveHandler.inst.UpdateUI(); //Object.DontDestroyOnLoad (transform.gameObject); }
// Use this for initialization void Start () { //Initialis the food, weapons and powerups vars, then update all UI. food = GameObject.FindGameObjectWithTag ("Statics").GetComponent<UIFood> (); weapons = GameObject.FindGameObjectWithTag ("Statics").GetComponent<UIWeapons> (); powerups = GameObject.FindGameObjectWithTag ("Statics").GetComponent<Powerups> (); updateFoodUI (); updateWeaponUI (); updatePowerupGUI (); ObjectiveHandler.inst.UpdateUI (); //Object.DontDestroyOnLoad (transform.gameObject); }