Пример #1
0
    protected override void OnCreate(object[] _params)
    {
        base.OnCreate(_params);
        Bind <string, UnityEngine.UI.Text>("Child/MyText", ViewModel.mTextValue, OnValueChanged4MyText);
        Bind <float, UnityEngine.UI.Slider>("Child/MySlider", ViewModel.mSliderValue, OnValueChanged4MySlider);
        Bind <UIViewTestItemValue, UnityEngine.UI.Text>("Child/MyGroupText", ViewModel.mItemValue, OnValueChanged4MyGroupText);
        Bind <List <UIViewTestItemValue>, UnityEngine.UI.ScrollRect>("Child/MyScrollView", ViewModel.mListValue, onValueChanged4MyList);


        // =================set default value=================
        ViewModel.mTextValue.Value   = "this default value";
        ViewModel.mSliderValue.Value = 0f;
        // ====================================================


        // ==============Test Item Value=======================
        UIViewTestItemValue itemValue = new UIViewTestItemValue();

        itemValue.yourName         = "A";
        itemValue.yourAge          = 10;
        ViewModel.mItemValue.Value = itemValue;
        // ====================================================


        // ==============Test List Value=======================
        List <UIViewTestItemValue> array = new List <UIViewTestItemValue>();
        UIViewTestItemValue        one   = new UIViewTestItemValue();

        one.yourName = "B"; one.yourAge = 11;
        array.Add(one);

        UIViewTestItemValue two = new UIViewTestItemValue();

        two.yourName = "C"; two.yourAge = 12;
        array.Add(two);
        ViewModel.mListValue.Value = array;
        // ====================================================
    }
Пример #2
0
    private void OnValueChanged4MyGroupText(UIViewTestItemValue oldValue, UIViewTestItemValue newValue, Text component)
    {
        string str = string.Format("your new name : {0} and your new age : {1}", newValue.yourName, newValue.yourAge);

        component.text = str;
    }