private void Awake() { if (!Object.op_Inequality((Object)this.Btn_Close, (Object)null)) { return; } UIUtility.AddEventListener(((Component)this.Btn_Close).get_gameObject(), (UnityEvent)this.Btn_Close.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); }
private void Start() { UIEventListener uiEventListener = UIEventListener.Get((Component)this.TouchArea); uiEventListener.onPointerUp = (UIEventListener.PointerEvent)(eventData => { UIUtility.ToggleWindowState((Component)this.VirtualStick, false); this.mTouched = false; this.mVelocity = Vector3.get_zero(); }); uiEventListener.onPointerDown = (UIEventListener.PointerEvent)(eventData => { RaycastResult pointerCurrentRaycast = eventData.get_pointerCurrentRaycast(); // ISSUE: explicit reference operation GameObject gameObject = ((RaycastResult)@pointerCurrentRaycast).get_gameObject(); UIUtility.ToggleWindowState((Component)this.VirtualStick, true); Vector3 vector3 = gameObject.get_transform().InverseTransformPoint(Vector2.op_Implicit(eventData.get_position())); ((RectTransform)((Component)this.VirtualStick).get_transform()).set_anchoredPosition(new Vector2((float)vector3.x, (float)vector3.y)); this.mTouchStart = vector3; this.mTouchPos = vector3; this.mTouched = true; this.mVelocity = Vector3.get_zero(); }); uiEventListener.onDrag = (UIEventListener.PointerEvent)(eventData => this.mTouchPos = eventData.get_pointerPress().get_transform().InverseTransformPoint(Vector2.op_Implicit(eventData.get_position()))); UIUtility.AddEventListener(((Component)this.Btn_OK).get_gameObject(), (UnityEvent)this.Btn_OK.get_onClick(), (UIUtility.EventListener)(go => { if (this.OnClickOK == null) { return; } this.OnClickOK(); })); UIUtility.AddEventListener(((Component)this.Btn_Cancel).get_gameObject(), (UnityEvent)this.Btn_Cancel.get_onClick(), (UIUtility.EventListener)(go => { if (this.OnClickCancel == null) { return; } this.OnClickCancel(); })); }
private void Start() { SceneBattle instance = SceneBattle.Instance; this.m_Animator = (Animator)((Component)this).GetComponent <Animator>(); if (Object.op_Inequality((Object)this.Message, (Object)null)) { this.Message.set_text(LocalizedText.Get("sys.CONTINUE_MSG", new object[1] { (object)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.ContinueCoinCost })); if (Object.op_Inequality((Object)instance, (Object)null) && instance.Battle != null) { if (instance.Battle.IsMultiTower) { this.Message.set_text(LocalizedText.Get("sys.CONTINUE_MSG", new object[1] { (object)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.ContinueCoinCostMultiTower })); } else if (instance.Battle.IsMultiPlay) { this.Message.set_text(LocalizedText.Get("sys.CONTINUE_MSG", new object[1] { (object)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.ContinueCoinCostMulti })); } } } if (Object.op_Inequality((Object)this.CoinNum, (Object)null)) { this.CoinNum.set_text(MonoSingleton <GameManager> .Instance.Player.Coin.ToString()); } ConfigWindow.SetupTreasureList(this.TreasureList, this.TreasureListNode, this.Prefab_NewItemBadge, ((Component)this).get_gameObject(), this.m_TreasureListNodes); UIUtility.AddEventListener(((Component)this.ButtonOk).get_gameObject(), (UnityEvent)this.ButtonOk.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); UIUtility.AddEventListener(((Component)this.ButtonCancel).get_gameObject(), (UnityEvent)this.ButtonCancel.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void Awake() { UIUtility.AddEventListener(((Component)this.Btn_Yes).get_gameObject(), (UnityEvent)this.Btn_Yes.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); UIUtility.AddEventListener(((Component)this.Btn_No).get_gameObject(), (UnityEvent)this.Btn_No.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); }
private void Awake() { UIUtility.AddEventListener(((Component)this.Btn_Decide).get_gameObject(), (UnityEvent)this.Btn_Decide.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); UIUtility.AddEventListener(((Component)this.Btn_Cancel).get_gameObject(), (UnityEvent)this.Btn_Cancel.get_onClick(), new UIUtility.EventListener(this.OnClickButton)); }