public void Start()
    {
        capsuleCollider = GetComponent <CapsuleCollider>();
        if (unitFighterUI == null)
        {
            unitFighterUI = GameObject.Find(vars.UnitGroupUIManager).GetComponent <UIUnitFighterSelection>();
        }

        unitFighterUI.unitGroupList.Add(this);
        transform.rotation = new Quaternion(0, 180, 180, 1);
    }
    public void Start()
    {
        capsuleCollider = GetComponent<CapsuleCollider>();
        if(unitFighterUI == null) {
            unitFighterUI = GameObject.Find(vars.UnitGroupUIManager).GetComponent<UIUnitFighterSelection>();
        }

        unitFighterUI.unitGroupList.Add(this);
        transform.rotation = new Quaternion(0, 180, 180, 1);
    }