private void Activate() { gameObject.SetActive(true); arrows.SetActive(true); isDragging = false; panelDecline.Highlight(false); panelAccept.Highlight(false); textDecline.text = card.GetComponent <EventBHV> ().actionDecline; textAccept.text = card.GetComponent <EventBHV> ().actionAccept; panelCard.anchoredPosition = Vector2.zero; card.GetComponent <UI_StretchableElement> ().FitToParent(panelCard); }