public void SetData(ItemInventory ii, UITattoo caller) { _itemInventory = ii; if (ii != null) { icon.gameObject.SetActive(true); icon.mainTexture = InJoy.AssetBundles.AssetBundles.Load(ii.ItemData.iconPath) as Texture2D; _isLocked = false; } else { icon.gameObject.SetActive(false); int playerLevel = PlayerInfo.Instance.CurrentLevel; TattooUnlockDataList tudList = DataManager.Instance.tattooUnlockDataList; if (tudList.IsLocked(this.part, playerLevel, out _unlockLevel)) { _isLocked = true; } else { _isLocked = false; } } spriteLock.SetActive(_isLocked); _uiTattoo = caller; }
public void Initialize(TattooBodySlot slot, string tattooID, UITattoo uiTattoo) { _uiTattooMain = uiTattoo; _slot = slot; ItemData itemData; TattooData td; if (slot == null) //called from recipe clicking { itemData = DataManager.Instance.GetItemData(tattooID); //show goto button buttonGotoMake.SetActive(true); buttonReplace.SetActive(false); buttonRemove.SetActive(false); } else { itemData = slot.item.ItemData; buttonGotoMake.SetActive(false); buttonReplace.SetActive(true); buttonRemove.SetActive(true); } td = DataManager.Instance.GetTattooData(itemData.id); _tattooData = td; icon.mainTexture = InJoy.AssetBundles.AssetBundles.Load(itemData.iconPath) as Texture2D; labelName.text = Localization.instance.Get(itemData.nameIds); labelBearPoint.text = td.bearingPoint.ToString(); labelPos.text = Utils.GetTattooApplicablePositions(td.applicableParts); labelEffect.text = Localization.instance.Get(itemData.descriptionIds); if (string.IsNullOrEmpty(td.suiteID)) { labelSuiteEffect.text = string.Empty; } else { labelSuiteEffect.text = Localization.instance.Get(DataManager.Instance.GetTattooSuiteData(td.suiteID).descIDS); } }
void Awake() { _playerTattoos = PlayerInfo.Instance.playerTattoos; _uiTattoo = transform.parent.GetComponent <UITattoo>(); }
public void Initialize(EnumTattooPart part, UITattoo uiTattoo) { OnDisable(); _selectedPart = part; _uiTattoo = uiTattoo; //list all tattoos, including those equipped on body _ttList = new List <UITattooChooseItem>(); //tattoos in bag List <ItemInventory> bagTTList = PlayerInfo.Instance.PlayerInventory.itemList.FindAll( delegate(ItemInventory ii) { return(ii.ItemData.type == ItemType.tattoo); }); foreach (ItemInventory ii in bagTTList) { TattooData td = DataManager.Instance.GetTattooData(ii.ItemID); if (td.applicableParts.Contains(part)) { GameObject go = NGUITools.AddChild(ttGrid.gameObject, itemPrefab); UITattooChooseItem uiItem = go.GetComponent <UITattooChooseItem>(); uiItem.SetData(td, ii, false, this); _ttList.Add(uiItem); } } //tattoos burnt on body foreach (KeyValuePair <EnumTattooPart, ItemInventory> kvp in PlayerInfo.Instance.playerTattoos.tattooDict) { if (kvp.Key != _selectedPart) { TattooData td = DataManager.Instance.GetTattooData(kvp.Value.ItemID); if (td.applicableParts.Contains(part)) { GameObject go = NGUITools.AddChild(ttGrid.gameObject, itemPrefab); UITattooChooseItem uiItem = go.GetComponent <UITattooChooseItem>(); uiItem.SetData(td, kvp.Value, true, this); _ttList.Add(uiItem); } } } NGUITools.FindInParents <UIDraggablePanel>(ttGrid.gameObject).ResetPosition(); ttGrid.repositionNow = true; labelTitle.text = string.Format("{0} ({1})", Localization.instance.Get("IDS_BUTTON_GLOBAL_EQUIP"), Localization.instance.Get(Utils.k_tattoo_part_names[(int)_selectedPart])); if (_ttList.Count > 0) { SetFocus(_ttList[0]); } else { buttonOK.gameObject.SetActive(false); } }