Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        base.Start();
        MyEnergySignal = GetComponent <PlayerIFF>();

        if (TargetUIOverlay == null)
        {
            TargetUIOverlay = FindObjectOfType <UITargetManager>();
        }
        MyPC = GetComponent <PlayerController>();
    }
Пример #2
0
 public void RecieveManager(UITargetManager NewManager)
 {
     MyManager = NewManager;
 }