// Use this for initialization protected override void initButton() { progressBar = UIProgressBar.create(toolkitManager, buttonNormalState, 0, 0, rightToLeft, 30); progressBar.resizeTextureOnChange = true; mainControl = progressBar; label = GetComponent<UITKText>() as UITKText; if (backImageName != null && ! backImageName.Equals("")) { progressBack = toolkitManager.addSprite(backImageName, 0, 0, 40); } }
void Start() { gameObject.SetActiveRecursively(true); label = GetComponent<UITKText>(); }