Пример #1
0
    // Use this for initialization
    protected override void initButton()
    {
        progressBar = UIProgressBar.create(toolkitManager, buttonNormalState, 0, 0, rightToLeft, 30);
        progressBar.resizeTextureOnChange = true;

        mainControl = progressBar;

        label = GetComponent<UITKText>() as UITKText;

        if (backImageName != null && ! backImageName.Equals(""))
        {
            progressBack = toolkitManager.addSprite(backImageName, 0, 0, 40);
        }
    }
 void Start()
 {
     gameObject.SetActiveRecursively(true);
     label = GetComponent<UITKText>();
 }