Пример #1
0
    /// <summary>
    /// 点击购买
    /// </summary>
    public void OnBuyBtnClick()
    {
        if (!isItemUnlock)
        {
            StaticData.CreateToastTips(_LevelLimitText.GetComponent <Text>().text);
            return;
        }
        if (todayBuyLimit < 1)
        {
            StaticData.CreateToastTips(limitStr);
            return;
        }
        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);
        }
        else
        {
            if (uiShopChoiceAmount == null)
            {
                uiShopChoiceAmount = uiShopComponent._buyAmountChoice.GetComponent <UIShopChoiceAmount>();
            }
        }

        uiShopChoiceAmount.gameObject.SetActive(true);
        uiShopChoiceAmount.InitShow(curStoreDefine, isPromotion, todayBuyLimit, limitStr, iconName, shopType, this, popIconName, typeGameItem, isRightBtnDiamond);
    }
Пример #2
0
 public void ChangeBuyLimit(int buyAmount)
 {
     if (uiShopComponent == null)
     {
         uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);
     }
     uiShopComponent.RefreshBuyLimit(curStoreDefine.ShopId, buyAmount, curStoreDefine);
     RefreshBuyLimit();
 }
Пример #3
0
    public async void ScrollCellIndex(int idx)
    {
        Init();

        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);
        }
        switch (shopType)
        {
        case ShopType.Seed:
            curStoreDefine = uiShopComponent.listShopSeedList[idx];
            break;

        case ShopType.Item:
            curStoreDefine = uiShopComponent.listShopItemList[idx];
            break;

        case ShopType.Ornament:
            curStoreDefine = uiShopComponent.listShopOrnamentList[idx];
            break;
        }
        //下标赋值
        index = idx;
        DealPromotionAndNewest();
        var itemConfig = StaticData.configExcel.GetGameItemByID(curStoreDefine.GoodId);

        //保存数据
        itemDefine = itemConfig;

        //道具图标
        if (itemConfig.ItemType == TypeGameItem.Seed)
        {
            var ManorCropConfig = StaticData.configExcel.ManorCrop;
            //用种子id查找作物id
            var curManorCropConfig = ManorCropConfig.Find((elem) => elem.IdSeed == curStoreDefine.GoodId);
            var cropItemConfig     = StaticData.configExcel.GetGameItemByID(curManorCropConfig.IdGainGameItem);
            iconName = cropItemConfig.Icon;
            _icon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(iconName);
        }
        else
        {
            iconName = itemConfig.Icon;
            _icon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(iconName);
        }

        typeGameItem = itemConfig.ItemType;

        //商品名称
        _itemName.GetComponent <UILocalize>().SetOtherLanguageId(itemConfig.ItemName);
        popIconName = itemConfig.ItemName;
        //未解锁mask
        _bgMask.gameObject.SetActive(false);
    }
Пример #4
0
    void Update()
    {
        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);

            if (uiDecoratePop == null)
            {
                uiDecoratePop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").GetComponent <UIDecoratePop>();
            }

            //刷新限购信息
            if (uiShopComponent.preGetLimitDay != 0 && preGetLimitDay != uiShopComponent.preGetLimitDay)
            {
                RefreshBuyLimit();
                preGetLimitDay = uiShopComponent.preGetLimitDay;

                if (uiDecoratePop.isFirstUpdatePopInfo)
                {
                    return;
                }
                //初始化左边详细界面
                uiDecoratePop.GetComponent <UIDecoratePop>().Init();
            }
        }
        else
        {
            if (uiDecoratePop == null)
            {
                uiDecoratePop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").GetComponent <UIDecoratePop>();
            }
            //刷新限购信息
            if (uiShopComponent.preGetLimitDay != 0 && preGetLimitDay != uiShopComponent.preGetLimitDay)
            {
                RefreshBuyLimit();
                preGetLimitDay = uiShopComponent.preGetLimitDay;

                if (uiDecoratePop.isFirstUpdatePopInfo)
                {
                    return;
                }
                //初始化左边详细界面
                uiDecoratePop.GetComponent <UIDecoratePop>().Init();
            }
        }
    }
Пример #5
0
    void Update()
    {
        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);

            //刷新限购信息
            if (uiShopComponent.preGetLimitDay != 0 && preGetLimitDay != uiShopComponent.preGetLimitDay)
            {
                RefreshBuyLimit();
                preGetLimitDay = uiShopComponent.preGetLimitDay;
            }
        }
        else
        {
            //刷新限购信息
            if (uiShopComponent.preGetLimitDay != 0 && preGetLimitDay != uiShopComponent.preGetLimitDay)
            {
                RefreshBuyLimit();
                preGetLimitDay = uiShopComponent.preGetLimitDay;
            }
        }
    }
Пример #6
0
    //更新装饰弹窗信息
    private void UpdatePopInfo()
    {
        //判断是否检测到
        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);

            if (_popGoldPriceText == null)
            {
                _popGoldPriceText = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_gold").Find("CurPrice").GetComponent <Text>();
            }

            if (_popDiamondPriceText == null)
            {
                _popDiamondPriceText = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_diamond").Find("CurPrice").GetComponent <Text>();
            }

            if (iconPop == null)
            {
                iconPop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("Icon");
            }
            if (iconNamePop == null)
            {
                iconNamePop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("IconName");
            }
        }
        else
        {
            if (_popGoldPriceText == null)
            {
                _popGoldPriceText = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_gold").Find("CurPrice").GetComponent <Text>();
            }

            if (_popDiamondPriceText == null)
            {
                _popDiamondPriceText = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_diamond").Find("CurPrice").GetComponent <Text>();
            }

            if (iconPop == null)
            {
                iconPop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("Icon");
            }
            if (iconNamePop == null)
            {
                iconNamePop = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("IconName");
            }
        }


        //更新图片
        iconPop.GetComponent <Image>().sprite = _icon.GetComponent <Image>().sprite;
        //更新名字
        iconNamePop.GetComponent <Text>().text = _itemName.GetComponent <Text>().text;
        //更新价格
        _popGoldPriceText.text    = _topPriceText;  //金币价格
        _popDiamondPriceText.text = _topPriceText2; //钻石价格

        //传递该物品详情
        UIDecoratePop.itemDefine = itemDefine;

        //判断是否有旋转
        uiShopComponent.LoopOrnamentShop.Find("DecoratePop").GetComponent <UIDecoratePop>().IsHasReversal();
    }
Пример #7
0
    private async void DealPromotionAndNewest()
    {
        //判断是否检测到
        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);

            if (_topCurrencyIcon == null)
            {
                _topCurrencyIcon = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_gold").Find("CurrencyIcon");
            }

            if (_topCurrencyIcon2 == null)
            {
                _topCurrencyIcon2 = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_diamond").Find("CurrencyIcon");
            }
        }
        else
        {
            if (_topCurrencyIcon == null)
            {
                _topCurrencyIcon = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_gold").Find("CurrencyIcon");
            }

            if (_topCurrencyIcon2 == null)
            {
                _topCurrencyIcon2 = uiShopComponent.LoopOrnamentShop.Find("DecoratePop").Find("BuyBtn_diamond").Find("CurrencyIcon");
            }
        }


        //判定促销状态
        var nowTime = TimeHelper.ServerTimeStampNow;

        if (nowTime > curStoreDefine.PromotionTimeBegin && nowTime < curStoreDefine.PromotionTimeEnd)
        {
            isPromotion = true;
            _discountFlag.gameObject.SetActive(true);
            //装饰的促销

            //货币1
            if (curStoreDefine.PromotionPrice.Count == 0)//只是钻石促销
            {
                int costItemId     = curStoreDefine.OriginalPrice[0].ID;
                var costItemConfig = StaticData.configExcel.GetGameItemByID(costItemId);
                _topCurrencyIcon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig.Icon);

                _topPriceText = curStoreDefine.OriginalPrice[0].Count.ToString();//金币显示原价
            }
            else
            {
                int costItemId     = curStoreDefine.PromotionPrice[0].ID;
                var costItemConfig = StaticData.configExcel.GetGameItemByID(costItemId);
                _topCurrencyIcon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig.Icon);

                _topPriceText = curStoreDefine.PromotionPrice[0].Count.ToString();
            }

            //货币2
            if (curStoreDefine.PromotionDiamondPrice.Count == 0)//只是金币促销
            {
                int costItemId2     = curStoreDefine.DiamondPrice[0].ID;
                var costItemConfig2 = StaticData.configExcel.GetGameItemByID(costItemId2);
                _topCurrencyIcon2.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig2.Icon);

                _topPriceText2 = curStoreDefine.DiamondPrice[0].Count.ToString();//钻石显示原价
            }
            else
            {
                int costItemId2     = curStoreDefine.PromotionDiamondPrice[0].ID;
                var costItemConfig2 = StaticData.configExcel.GetGameItemByID(costItemId2);
                _topCurrencyIcon2.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig2.Icon);

                _topPriceText2 = curStoreDefine.PromotionDiamondPrice[0].Count.ToString();
            }
        }
        else
        {
            isPromotion = false;
            _discountFlag.gameObject.SetActive(false);
            //装饰的原价
            //货币1
            int costItemId     = curStoreDefine.OriginalPrice[0].ID;
            var costItemConfig = StaticData.configExcel.GetGameItemByID(costItemId);
            _topCurrencyIcon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig.Icon);

            //花费的原价道具数量
            _topPriceText = curStoreDefine.OriginalPrice[0].Count.ToString();
            //货币2
            int costItemId2     = curStoreDefine.DiamondPrice[0].ID;
            var costItemConfig2 = StaticData.configExcel.GetGameItemByID(costItemId2);
            _topCurrencyIcon2.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(costItemConfig2.Icon);

            //花费的原价道具数量
            _topPriceText2 = curStoreDefine.DiamondPrice[0].Count.ToString();
        }
        //判定上新状态
        if (nowTime > curStoreDefine.UpNewTimeBegin && nowTime < curStoreDefine.UpNewTimeEnd)
        {
            _newestFlag.gameObject.SetActive(true);
        }
        else
        {
            _newestFlag.gameObject.SetActive(false);
        }
    }
Пример #8
0
    public async void ScrollCellIndex(int idx)
    {
        Init();

        if (uiShopComponent == null)
        {
            uiShopComponent = UIComponent.GetComponentHaveExist <UIShopComponent>(UIType.UIShop);
        }

        switch (shopType)
        {
        case ShopType.Seed:
            curStoreDefine = uiShopComponent.listShopSeedList[idx];
            break;

        case ShopType.Item:
            curStoreDefine = uiShopComponent.listShopItemList[idx];
            break;

        case ShopType.Ornament:
            curStoreDefine = uiShopComponent.listShopOrnamentList[idx];
            break;
        }
        //判断上新促销状态
        DealPromotionAndNewest();
        var itemConfig = StaticData.configExcel.GetGameItemByID(curStoreDefine.GoodId);

        //var storeConfig = StaticData.configExcel.GetStoreByShopId(curStoreDefine.GoodId);


        //判断这个物品是不是钻石购买
        if (shopType == ShopType.Item)
        {
            if (curStoreDefine.OriginalPrice[0].ID == StaticData.configExcel.GetVertical().GoldGoodsId)
            {
                isRightBtnDiamond = false;
            }
            else
            {
                isRightBtnDiamond = true;
            }
        }
        if (shopType == ShopType.Seed)
        {
            isRightBtnDiamond = false;
        }


        //道具地板
        switch (itemConfig.Rarity)
        {
        case TypeRarity.None:
            _iconBg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>("sd_sp_k1");

            break;

        case TypeRarity.Primary:
            _iconBg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>("sd_sp_k1");

            break;

        case TypeRarity.Intermediate:
            _iconBg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>("sd_sp_k2");

            break;

        case TypeRarity.Senior:
            _iconBg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>("sd_sp_k3");

            break;

        default:
            break;
        }
        //道具数量 只有道具才显示
        if (curStoreDefine.GoodNum >= 1 && shopType == ShopType.Item)
        {
            _buyQuantity.gameObject.SetActive(true);
            _buyQuantity.Find("Text").GetComponent <Text>().text = curStoreDefine.GoodNum.ToString();
        }


        //道具等级 只有种子才有
        if (shopType == ShopType.Seed)
        {
            _itemGradeBg.gameObject.SetActive(true);
            _itemGradeBg.Find("ItemGrade").GetComponent <Text>().text = itemConfig.Grade.ToString();
        }
        else
        {
            if (_itemGradeBg != null)
            {
                _itemGradeBg.gameObject.SetActive(false);
            }
        }


        //道具图标
        if (itemConfig.ItemType == TypeGameItem.Seed)
        {
            var ManorCropConfig = StaticData.configExcel.ManorCrop;
            //用种子id查找作物id
            var curManorCropConfig = ManorCropConfig.Find((elem) => elem.IdSeed == curStoreDefine.GoodId);
            var cropItemConfig     = StaticData.configExcel.GetGameItemByID(curManorCropConfig.IdSeed);
            iconName = cropItemConfig.Icon;
            _icon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(iconName);
        }
        else
        {
            iconName = itemConfig.Icon;
            _icon.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(iconName);
        }

        typeGameItem = itemConfig.ItemType;

        //商品名称
        _itemName.GetComponent <UILocalize>().SetOtherLanguageId(itemConfig.ItemName);
        popIconName = itemConfig.ItemName;
        //等级限制
        int levelLimit    = itemConfig.Grade;
        var userLevelInfo = StaticData.GetPlayerLevelAndCurrExp();
        int levelNum      = userLevelInfo.level;

        //未解锁mask
        _bgMask.gameObject.SetActive(false);
        if (_LevelLimit != null && levelNum < levelLimit)
        {
            _LevelLimit.gameObject.SetActive(true);
            _lock.gameObject.SetActive(true);

            //上新标签
            _newestFlag.gameObject.SetActive(false);
            //促销标签
            _discountFlag.gameObject.SetActive(false);

            //未解锁mask
            //_bgMask.gameObject.SetActive(true);
            isItemUnlock = false;
            string levelStr  = LocalizationDefineHelper.GetStringNameById(120042);
            string UnlockStr = LocalizationDefineHelper.GetStringNameById(120096);
            _LevelLimitText.GetComponent <Text>().text = levelLimit.ToString() + levelStr + UnlockStr;
        }
        else
        {
            _LevelLimit.gameObject.SetActive(false);
            _lock.gameObject.SetActive(false);
            isItemUnlock = true;
            //未解锁mask
            //_bgMask.gameObject.SetActive(false);
        }
    }