Пример #1
0
    /// <summary>
    /// 初始化grid
    /// </summary>
    void InitGridList()
    {
        m_lstTargetGrid.Clear();
        for (int i = 0; i < m_grid_SelectTargetGridRoot.transform.childCount; i++)
        {
            Transform          ts   = m_grid_SelectTargetGridRoot.transform.GetChild(i);
            UISelectTargetGrid grid = ts.gameObject.GetComponent <UISelectTargetGrid>();
            if (grid == null)
            {
                grid = ts.gameObject.AddComponent <UISelectTargetGrid>();
            }

            m_lstTargetGrid.Add(grid);

            //添加拖拽组件
            UIDragObject dragObj = ts.gameObject.GetComponent <UIDragObject>();
            if (dragObj == null)
            {
                dragObj = ts.gameObject.AddComponent <UIDragObject>();
            }

            dragObj.target = m_trans_SelectTarget.transform;
        }

        //添加拖拽组件
        UIDragObject dragObjBg = m_sprite_SelectTargetBg.gameObject.GetComponent <UIDragObject>();

        if (dragObjBg == null)
        {
            dragObjBg = m_sprite_SelectTargetBg.gameObject.AddComponent <UIDragObject>();
        }
    }
Пример #2
0
    private void OnSelectTargetGridUIEvent(UIEventType eventType, object data, object param)
    {
        if (eventType == UIEventType.Click)
        {
            UISelectTargetGrid grid = data as UISelectTargetGrid;
            if (grid == null)
            {
                return;
            }

            if (param == null)
            {
                SetSelectGrid(grid.m_playerId);
                SelectTargetChange(grid.m_playerId);

                //移动到目标附近
                //MoveToTarget(grid.m_playerId);
            }
            else
            {
                int btnIndex = (int)param;
                if (btnIndex == 2)
                {
                    if (m_lstLockEnemyId.Contains(grid.m_playerId))
                    {
                        grid.SetLock(false);
                        m_lstLockEnemyId.Remove(grid.m_playerId);
                    }
                    else
                    {
                        grid.SetLock(true);
                        if (m_lstLockEnemyId.Count < 5)
                        {
                            m_lstLockEnemyId.Add(grid.m_playerId);
                        }
                    }
                }
            }
        }
    }
Пример #3
0
    /// <summary>
    /// 选中grid
    /// </summary>
    /// <param name="id"></param>
    void SetSelectGrid(uint id)
    {
        if (id == this.m_selectEnemyId)
        {
            return;
        }

        UISelectTargetGrid grid = GetSelectTargetGrid(this.m_selectEnemyId);

        if (grid != null)
        {
            grid.SetSelect(false);
        }

        grid = GetSelectTargetGrid(id);
        if (grid != null)
        {
            grid.SetSelect(true);
        }

        this.m_selectEnemyId = id;
    }