Пример #1
0
    private void ResetSelectRole()
    {
        UISelectRoleGrid roleGrid = GetRoleGridByIndex(m_iCurIndex);

        if (null != roleGrid)
        {
            roleGrid.SetSelect(false, false);
        }
        m_iCurIndex = -1;
        m_iPreIndex = -1;
    }
Пример #2
0
    private void InitCharacterGrid()
    {
        m_lstGrids   = new List <UISelectRoleGrid>();
        m_rightDesTA = m_widget_DesWidget.GetComponent <TweenAlpha>();
        m_dicProDes  = new Dictionary <enumProfession, GameObject>();

        if (null != m_trans_role_list && null != m_trans_UISelectRoleGrid)
        {
            Transform        ts       = null;
            UISelectRoleGrid roleGrid = null;
            GameObject       cloneObj = null;

            lstRoleList = DataManager.Manager <LoginDataManager>().RoleList;
            Transform tempTs = null;
            for (int i = 0, max = m_professionList.Length; i < max; i++)
            {
                ts = m_trans_role_list.Find(m_professionList[i].ToString());
                if (null != ts)
                {
                    tempTs = GameObject.Instantiate(m_trans_UISelectRoleGrid);// UIManager.GetObj(GridID.Uiselectrolegrid);
                    if (null == tempTs)
                    {
                        continue;
                    }
                    Util.AddChildToTarget(ts, tempTs);
                    cloneObj = tempTs.gameObject;
                    if (null != cloneObj)
                    {
                        roleGrid = cloneObj.GetComponent <UISelectRoleGrid>();
                        if (null == roleGrid)
                        {
                            roleGrid = cloneObj.AddComponent <UISelectRoleGrid>();
                        }
                    }
                    //roleGrid.SetData(i,GetRoleInfoByIndex(i));
                    roleGrid.RegisterUIEventDelegate(OnSelectRoleGridClick);
                    roleGrid.SetGridData(i);
                    m_lstGrids.Add(roleGrid);
                }

                ts = m_widget_DesWidget.cachedTransform.Find(m_professionList[i].ToString());
                if (null != ts)
                {
                    m_dicProDes.Add(m_professionList[i], ts.gameObject);
                }
            }
        }
    }
Пример #3
0
 void OnSelectRoleGridClick(UIEventType eventType, object data, object param)
 {
     if (eventType == UIEventType.Click)
     {
         if (null != data && data is UISelectRoleGrid)
         {
             UISelectRoleGrid cGrid = data as UISelectRoleGrid;
             if (cGrid.Empty)
             {
                 GoToCreateRole();
             }
             else if (cGrid.Index != m_iCurIndex)
             {
                 OnSelectRole(cGrid.Index);
             }
         }
     }
 }
Пример #4
0
 public override void Release(bool depthRelease = true)
 {
     base.Release(depthRelease);
     if (null != m_lstGrids)
     {
         UISelectRoleGrid tempGrid = null;
         uint             resID    = (uint)GridID.Uiselectrolegrid;
         for (int i = 0; i < m_lstGrids.Count;)
         {
             tempGrid = m_lstGrids[i];
             if (null == tempGrid)
             {
                 i++;
                 continue;
             }
             m_lstGrids.Remove(tempGrid);
             UIManager.ReleaseObjs(resID, tempGrid.CacheTransform);
         }
         m_lstGrids.Clear();
     }
 }