private IEnumerator cDelayedSettingsShow() { UIScrollElement element = GetComponent <UIScrollElement>(); yield return(new WaitForSeconds(0.2F)); UILevelSettings.Show(levelData, element); yield break; }
public static void Show(LevelData levelData, UIScrollElement scrollElement) { editElement = scrollElement; editData = levelData; Debug.Log("title: " + levelData.title); _instance.titleInput.text = levelData.title; _instance.authorInput.text = levelData.author; _instance.animator.ResetTrigger("fadeIn"); _instance.animator.ResetTrigger("fadeOut"); _instance.animator.SetTrigger("fadeIn"); }