Пример #1
0
    /*
     * public void AddAlien(string alien){
     *      Object alienPrefab = PrefabManager.PrefabAliens[alien];
     *
     *      if(!GameSession.Instance.isDefender){
     *              GameSession.Instance.credits -= ((GameObject) alienPrefab).GetComponent<Alien>().Cost;
     *      }
     *
     *      AlienBuilder.QueueAlien(alienPrefab, this);
     * }*/


    // Use this for initialization
    void Start()
    {
        spawnLocation = transform.position;
        //Spawn a selection ring
        GameObject obj    = (GameObject)Instantiate(PrefabManager.PrefabUIRing, transform.position, Quaternion.identity);
        UIRing     uiRing = obj.GetComponent <UIRing>();

        uiRing.obj    = this;
        ring          = uiRing;
        uiRing.toInit = true;
    }
Пример #2
0
    void Start()
    {
        if (toInit)
        {
            //Spawn a selection ring
            GameObject obj    = (GameObject)Instantiate(PrefabManager.PrefabUIRing, transform.position + new Vector3(0, -10, 0), Quaternion.identity);
            UIRing     uiRing = obj.GetComponent <UIRing>();
            uiRing.obj    = this;
            ring          = uiRing;
            uiRing.toInit = true;
            //Spawn a firing radius
            obj          = (GameObject)Instantiate(PrefabManager.PrefabFiringRadius, transform.position + new Vector3(0, -30, 0), Quaternion.identity);
            firingRadius = obj.transform;
        }


        if (firingRadius != null)
        {
            firingRadius.position         = new Vector3(transform.position.x, firingRadius.position.y, transform.position.z);
            firingRadius.renderer.enabled = false;
        }
    }